---
title: "Blader · auto-hunt"
url: "https://karos-wiki.pages.dev/en/ahline-100"
lang: "en"
description: "Melee. The Swordsman path uses two-handed swords, the Spearman path two-handed spears. The buffs Gaze (Swordsman: 20 min) and Gaze (Spearman: 10 min) are a…"
---

# Blader · auto-hunt

[Home](https://karos-wiki.pages.dev/en/) › Guides › [Auto-hunt ranking](https://karos-wiki.pages.dev/en/autohunt) › Blader

Melee. The [Swordsman](https://karos-wiki.pages.dev/en/class-110) path uses two-handed swords, the [Spearman](https://karos-wiki.pages.dev/en/class-120) path two-handed spears. The buffs [Gaze](https://karos-wiki.pages.dev/en/skill-1105) ([Swordsman](https://karos-wiki.pages.dev/en/class-110): 20 min) and [Gaze](https://karos-wiki.pages.dev/en/skill-1905) ([Spearman](https://karos-wiki.pages.dev/en/class-120): 10 min) are a big plus for auto-hunting. Mana costs 43–73 MP.

[Super skill page →](https://karos-wiki.pages.dev/en/superskill-100) · [Blader](https://karos-wiki.pages.dev/en/class-100) · [← Auto-hunt ranking](https://karos-wiki.pages.dev/en/autohunt)

## What matters

**What matters:** area damage and survival. In melee several mobs hit you at once, so short-cooldown skills that hit all around and defensive passives pay off more than single-target damage when auto-hunting.

**What super skills add:** [Uncontrollable energy](https://karos-wiki.pages.dev/en/skill-2803) (+120% Strength and Vitality, 70% uptime), [Bloody Slash](https://karos-wiki.pages.dev/en/skill-2005) hitting everything around you every 6 s, a +15% phys. attack passive ([Spell Tamer](https://karos-wiki.pages.dev/en/skill-2801)) and a +400 defense passive ([Abstinent Pilgrim](https://karos-wiki.pages.dev/en/skill-2002)). It covers the line's biggest gaps: area damage and toughness.

## Recommended super picks (6)

Values are for level 5 of the skill. The starred option is my pick for auto-hunting.

| Row | Pick | Other option | Why |
| --- | --- | --- | --- |
| **Lv.10** 1st Profession | ★ **[Abstinent Pilgrim](https://karos-wiki.pages.dev/en/skill-2002)** Passive skill Phys. Defense **+400** · Magical Defense **+250** | [Unstoppable Fighter](https://karos-wiki.pages.dev/en/skill-2001) Passive skill Power **+15** · Vitality **+15** | A very large defense boost early on. |
| **Lv.25** Intensify 1st Profession - 1 | ★ **[Bladebreaker](https://karos-wiki.pages.dev/en/skill-2003)** Damage Cooldown **16 s** · MP cost **85** · Bonus physical attack **540 ~ 756** | [Iron Maiden](https://karos-wiki.pages.dev/en/skill-2004) Buff Better for these classes: [Swordmaster](https://karos-wiki.pages.dev/en/class-111), [Crusader](https://karos-wiki.pages.dev/en/class-121) Cooldown **4 min** · Duration **2 min 20 s** · Uptime **58%** · MP cost **45** · Phys. Defense **+28%** · Magical Defense **+14%** | Damage for the area paths ([Destroyer](https://karos-wiki.pages.dev/en/class-112), [Dragoon](https://karos-wiki.pages.dev/en/class-122)), defense ([Iron Maiden](https://karos-wiki.pages.dev/en/skill-2004)) for the single-target paths ([Swordmaster](https://karos-wiki.pages.dev/en/class-111), [Crusader](https://karos-wiki.pages.dev/en/class-121)). |
| **Lv.40** Intensify 1st Profession - 2 | ★ **[Bloody Slash](https://karos-wiki.pages.dev/en/skill-2005)** Damage Cooldown **6 s** · MP cost **64** · Bonus physical attack **360 ~ 400** | [Master of Swords](https://karos-wiki.pages.dev/en/skill-2006) Buff Cooldown **1 min 10 s** · Duration **6 s** · Uptime **9%** · MP cost **64** · Physical attack power **+66%** | Area damage every 6 s. The most important pick of this line for auto-hunting. |
| **Lv.45** 2nd Profession | ★ **[Spell Tamer](https://karos-wiki.pages.dev/en/skill-2801)** Passive skill Physical attack power **+15%** · Magical Defense **+150** | [Merciless](https://karos-wiki.pages.dev/en/skill-2800) Passive skill Vitality **+35** · Dexterity **+25** | A percentage attack bonus affects every hit. |
| **Lv.60** Intensify 2nd Profession - 1 | ★ **[Uncontrollable energy](https://karos-wiki.pages.dev/en/skill-2803)** Buff Cooldown **16 min 40 s** · Duration **11 min 40 s** · Uptime **70%** · MP cost **84** · Power **+120%** · Vitality **+120%** | [Weapon Destroyer](https://karos-wiki.pages.dev/en/skill-2802) Debuff Cooldown **11 s** · Duration **30 s** · MP cost **104** · Bonus physical attack **460 ~ 600** · Physical attack power **\-20%** | A huge stat buff with long uptime. Because the cooldown is long, a stone's cooldown addition costs relatively little; but how the 10 s duration of the +60 s stones applies to this buff's 11 min 40 s duration is unknown. Check the stone advice below and the in-game tooltip before fitting a stone. |
| **Lv.75** Intensify 2nd Profession - 2 | ★ **[Blade of Execution](https://karos-wiki.pages.dev/en/skill-2805)** Damage Cooldown **40 s** · MP cost **104** · Bonus physical attack **810 ~ 860** | [Scarring slash](https://karos-wiki.pages.dev/en/skill-2804) Damage Cooldown **1 min 10 s** · Duration **9 s** · MP cost **104** · Bonus physical attack **300 ~ 310** · Health **\-150** | More damage, shorter cooldown. |

## Super skill stone advice

Super skill stones **add to the skill's cooldown**. The Buff (self) and Buff (self + party) stones that go on buff skills add +60, +180 or +600 s, attack stones +21–62 s. Among active stones the only family without a cost is “Cooldown reduction”, which shortens the cooldown by 1–5 s; passive stones add no cooldown. The rates below are calculated from the stones' cooldown additions.

Example: in the [Gunner](https://karos-wiki.pages.dev/en/class-800) line, fitting a +60 s Acceleration stone on [Rapid Fire](https://karos-wiki.pages.dev/en/skill-16009) makes the buff's uptime 22% instead of 48% (only the cooldown addition is counted). Do not put Buff (self) / Buff (self + party) stones on short-cooldown buffs.

### Buff super skills

Uptime = duration ÷ cooldown. The colours and the advice measure **only the cooldown cost**: green means a loss of at most 15%, yellow up to 35%, red more. The value of the stone effect and the stone's own duration (under the column header) are not counted. For stones with their own duration, uptime would be much lower if that duration applied to the whole buff (not certain), so the option without its own duration is shown separately.

| Line | Super skill | Duration / Cooldown | No stone | +60 s Duration: 10 s | +3 min Duration: 0 s | +10 min Duration: 5 s / 10 s | Advice |
| --- | --- | --- | --- | --- | --- | --- | --- |
| [Blader](https://karos-wiki.pages.dev/en/ahline-100) | [Iron Maiden](https://karos-wiki.pages.dev/en/skill-2004) [Swordmaster](https://karos-wiki.pages.dev/en/class-111), [Crusader](https://karos-wiki.pages.dev/en/class-121) | 2 min 20 s / 4 min | **58%** | 47% | 33% | 17% | [Acceleration (attack speed)](https://karos-wiki.pages.dev/en/ssfam-6106) [Unique Acceleration Stone (Amplification)](https://karos-wiki.pages.dev/en/item-610605) Attack Speed **+12%** · Duration **10 s** · Cooldown **+60 s** [Iron wall (critical damage reduction)](https://karos-wiki.pages.dev/en/ssfam-6201) [Unique Iron Wall Stone (Reinforcement)](https://karos-wiki.pages.dev/en/item-620105) Critical damage reduction **+10%** · Duration **10 s** · Cooldown **+60 s** [Acceleration (movement speed)](https://karos-wiki.pages.dev/en/ssfam-6203) [Unique Acceleration Stone (Amplification)](https://karos-wiki.pages.dev/en/item-620305) Movement Speed **+10%** · Duration **10 s** · Cooldown **+60 s** Moderate cooldown cost: +60 s, uptime loss 20%; only if you really want the stone effect. The stone's duration is 10 s, the skill's duration 2 min 20 s. If that duration applied to the whole buff, uptime would be 3.3%. Unknown |
| [Blader](https://karos-wiki.pages.dev/en/ahline-100) | [Uncontrollable energy](https://karos-wiki.pages.dev/en/skill-2803) | 11 min 40 s / 16 min 40 s | **70%** | 66% | 59% | 44% | [Acceleration (attack speed)](https://karos-wiki.pages.dev/en/ssfam-6106) [Unique Acceleration Stone (Amplification)](https://karos-wiki.pages.dev/en/item-610605) Attack Speed **+12%** · Duration **10 s** · Cooldown **+60 s** [Iron wall (critical damage reduction)](https://karos-wiki.pages.dev/en/ssfam-6201) [Unique Iron Wall Stone (Reinforcement)](https://karos-wiki.pages.dev/en/item-620105) Critical damage reduction **+10%** · Duration **10 s** · Cooldown **+60 s** [Acceleration (movement speed)](https://karos-wiki.pages.dev/en/ssfam-6203) [Unique Acceleration Stone (Amplification)](https://karos-wiki.pages.dev/en/item-620305) Movement Speed **+10%** · Duration **10 s** · Cooldown **+60 s** Small cooldown cost: +60 s, uptime loss 6%. The stone's duration is 10 s, the skill's duration 11 min 40 s. If that duration applied to the whole buff, uptime would be 0.9%. Unknown Option without its own duration (+3 min): uptime 59%, loss 15%. [Unique Health Theft Stone (Enhancement)](https://karos-wiki.pages.dev/en/item-610105) · [Unique Damage Reflection Stone (Gain)](https://karos-wiki.pages.dev/en/item-610205) · [Unique Stone of Life (Amplification)](https://karos-wiki.pages.dev/en/item-620405) |

Only some families' stones have their own duration (+60 s → 10 s; +10 min → 5 s / 10 s); for those stones the tooltip shows the stone's duration instead of the skill's. The +3 min families' stones have no duration of their own and the tooltip shows the skill's own duration. Whether that duration applies only to the stone's extra effect or to the whole buff is unknown. Unknown

### Damage and debuff super skills

Cooldown reduction (Unique: −5 s) lets the skill fire more often. Violent shock (Unique: damage +100% according to the description, cooldown +21 s) only makes sense on damaging skills; exactly how the multiplier is applied is unknown. The “×” value compares the total effect per unit of time with no stone. The lower limit of cooldowns is unknown, so cells with a large gain carry a ? mark.

| Line | Super skill | Cooldown | Cooldown reduction | Violent shock | Advice |
| --- | --- | --- | --- | --- | --- |
| [Blader](https://karos-wiki.pages.dev/en/ahline-100) | [Bladebreaker](https://karos-wiki.pages.dev/en/skill-2003) Damage | 16 s | 11 s ×1.5 | ×0.86 | [Cooldown reduction](https://karos-wiki.pages.dev/en/ssfam-6311) [Unique Cooldown Reduction Stone (Attack)](https://karos-wiki.pages.dev/en/item-631105) Cooldown **\-5 s** |
| [Blader](https://karos-wiki.pages.dev/en/ahline-100) | [Bloody Slash](https://karos-wiki.pages.dev/en/skill-2005) Damage | 6 s | 1 s ×6 | ×0.44 | [Cooldown reduction](https://karos-wiki.pages.dev/en/ssfam-6311) [Unique Cooldown Reduction Stone (Attack)](https://karos-wiki.pages.dev/en/item-631105) Cooldown **\-5 s** |
| [Blader](https://karos-wiki.pages.dev/en/ahline-100) | [Blade of Execution](https://karos-wiki.pages.dev/en/skill-2805) Damage | 40 s | 35 s ×1.1 | ×1.31 | [Violent shock](https://karos-wiki.pages.dev/en/ssfam-6310) [Unique stone of strong shock (Attack)](https://karos-wiki.pages.dev/en/item-631005) Damage **+100%** · Cooldown **+21 s** |

How the damage multiplier is applied and whether cooldowns have a lower limit is unknown; on very short cooldowns the real gain may be smaller. Control stones (shock, suspension, silence) are mostly for PvP. Unknown

Passive super skills (Lv.10 and Lv.45 rows) take passive stones, which add no cooldown; a Health stone is the safest choice for auto-hunting.

## Class details (4)

| Class | Damage | Area | Toughness | Lasting buffs | Mana | Range | Total | # |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| [Swordmaster](https://karos-wiki.pages.dev/en/class-111) | 11 | 8 | 9 | 9 | 4 | 2 | **43** | 20 |
| [Destroyer](https://karos-wiki.pages.dev/en/class-112) | 11 | 11 | 8 | 9 | 4 | 2 | **45** | 17 |
| [Crusader](https://karos-wiki.pages.dev/en/class-121) | 13 | 8 | 11 | 9 | 4 | 2 | **47** | 13 |
| [Dragoon](https://karos-wiki.pages.dev/en/class-122) | 11 | 11 | 10 | 9 | 4 | 2 | **47** | 14 |

Scores use the “Balanced” priority with super skills included; # is the overall rank.

### [Swordmaster](https://karos-wiki.pages.dev/en/class-111) 43 pts

Blader → Swordsman → Swordmaster

Strong single-target damage and a permanent [Gaze](https://karos-wiki.pages.dev/en/skill-1105); average area damage.

- [Guillotine](https://karos-wiki.pages.dev/en/skill-2105) Damage frequent damage
  Cooldown **7.5 s** · MP cost **46** · Bonus physical attack **404 ~ 425**
- [Gaze](https://karos-wiki.pages.dev/en/skill-1105) Buff
  Cooldown **60 s** · MP cost **27** · Duration **20 min** · Uptime **100%** · [Phys. Defense](https://karos-wiki.pages.dev/en/effect-17) **+400** · [Attack Rating](https://karos-wiki.pages.dev/en/effect-10) **+10**
- [Bloodlust](https://karos-wiki.pages.dev/en/skill-2106) Buff
  Cooldown **2 min** · MP cost **46** · Duration **60 s** · Uptime **50%** · [Attack Power](https://karos-wiki.pages.dev/en/effect-71) **+10%** · [Attack Speed](https://karos-wiki.pages.dev/en/effect-13) **+22%**
- [Two-Handed Sword Mastery 2](https://karos-wiki.pages.dev/en/skill-2103) Passive skill permanent passive
  [Attack Power](https://karos-wiki.pages.dev/en/effect-71) **+6%**
- [Phantom Attack](https://karos-wiki.pages.dev/en/skill-1106) Damage area damage
  Cooldown **20 s** · MP cost **30** · Duration **5 s** · Bonus physical attack **79 ~ 87** · [Movement Speed](https://karos-wiki.pages.dev/en/effect-27) **\-25%**
- [Thunderous roar](https://karos-wiki.pages.dev/en/skill-1104) Debuff area damage
  Cooldown **1 min 36 s** · MP cost **29** · Duration **4 s** · [Unable to move](https://karos-wiki.pages.dev/en/effect-85) · [Unable to attack](https://karos-wiki.pages.dev/en/effect-86)

### [Destroyer](https://karos-wiki.pages.dev/en/class-112) 45 pts

Blader → Swordsman → Destroyer

The [Swordsman](https://karos-wiki.pages.dev/en/class-110) branch with stronger area damage.

- [Swift Sickle](https://karos-wiki.pages.dev/en/skill-2302) Damage frequent damage
  Cooldown **15 s** · MP cost **44** · Bonus physical attack **601 ~ 623**
- [The Rift](https://karos-wiki.pages.dev/en/skill-2305) Damage area damage
  Cooldown **15 s** · MP cost **46** · Bonus physical attack **518 ~ 529**
- [Bloodlust](https://karos-wiki.pages.dev/en/skill-2306) Buff
  Cooldown **2 min** · MP cost **46** · Duration **60 s** · Uptime **50%** · [Attack Power](https://karos-wiki.pages.dev/en/effect-71) **+10%** · [Attack Speed](https://karos-wiki.pages.dev/en/effect-13) **+22%**
- [Gaze](https://karos-wiki.pages.dev/en/skill-1105) Buff
  Cooldown **60 s** · MP cost **27** · Duration **20 min** · Uptime **100%** · [Phys. Defense](https://karos-wiki.pages.dev/en/effect-17) **+400** · [Attack Rating](https://karos-wiki.pages.dev/en/effect-10) **+10**
- [Two-Handed Sword Mastery 2](https://karos-wiki.pages.dev/en/skill-2303) Passive skill permanent passive
  [Attack Power](https://karos-wiki.pages.dev/en/effect-71) **+6%**

### [Crusader](https://karos-wiki.pages.dev/en/class-121) 47 pts

Blader → Spearman → Crusader

High single-target damage and a permanent [Gaze](https://karos-wiki.pages.dev/en/skill-1905); strong passives unlock late (Lv.89–98).

- [Critical strike](https://karos-wiki.pages.dev/en/skill-2505) Damage frequent damage
  Cooldown **8 s** · MP cost **46** · Bonus physical attack **658 ~ 687**
- [Blade of the Wind 2](https://karos-wiki.pages.dev/en/skill-2504) Damage damage over time
  Cooldown **6.5 s** · MP cost **63** · Duration **22 s** · Bonus physical attack **380 ~ 401** · [Health](https://karos-wiki.pages.dev/en/effect-28) **\-36**
- [Gaze](https://karos-wiki.pages.dev/en/skill-1905) Buff
  Cooldown **60 s** · MP cost **73** · Duration **10 min** · Uptime **100%** · [Phys. Defense](https://karos-wiki.pages.dev/en/effect-17) **+650** · [Attack Rating](https://karos-wiki.pages.dev/en/effect-10) **+18**
- [The lone Hero](https://karos-wiki.pages.dev/en/skill-2506) Buff defense
  Cooldown **3 min** · MP cost **70** · Duration **1 min 20 s** · Uptime **44%** · [Phys. Defense](https://karos-wiki.pages.dev/en/effect-17) **+1,170** · [Magical Defense](https://karos-wiki.pages.dev/en/effect-19) **+275**
- [Spear Mastery 2](https://karos-wiki.pages.dev/en/skill-2503) Passive skill unlocks late
  [Attack Power](https://karos-wiki.pages.dev/en/effect-71) **+12%**

### [Dragoon](https://karos-wiki.pages.dev/en/class-122) 47 pts

Blader → Spearman → Dragoon

Area damage and skills that break enemy defense; same defensive buffs as [Crusader](https://karos-wiki.pages.dev/en/class-121).

- [The Comet Spiral](https://karos-wiki.pages.dev/en/skill-2702) Damage area damage
  Cooldown **10 s** · MP cost **70** · Bonus physical attack **295 ~ 355**
- [Threaten 2](https://karos-wiki.pages.dev/en/skill-2704) Debuff weakens enemies
  Cooldown **10 s** · MP cost **64** · Duration **25 s** · [Phys. Defense](https://karos-wiki.pages.dev/en/effect-17) **\-1,120**
- [Fatal injection](https://karos-wiki.pages.dev/en/skill-2705) Damage damage over time
  Cooldown **15 s** · MP cost **66** · Duration **20 s** · Bonus physical attack **241 ~ 276** · [Health](https://karos-wiki.pages.dev/en/effect-28) **\-35**
- [Lone Hero](https://karos-wiki.pages.dev/en/skill-2706) Buff defense
  Cooldown **3 min** · MP cost **70** · Duration **1 min 20 s** · Uptime **44%** · [Phys. Defense](https://karos-wiki.pages.dev/en/effect-17) **+1,170** · [Magical Defense](https://karos-wiki.pages.dev/en/effect-19) **+275**
- [Gaze](https://karos-wiki.pages.dev/en/skill-1905) Buff
  Cooldown **60 s** · MP cost **73** · Duration **10 min** · Uptime **100%** · [Phys. Defense](https://karos-wiki.pages.dev/en/effect-17) **+650** · [Attack Rating](https://karos-wiki.pages.dev/en/effect-10) **+18**
