---
title: "Paladin · auto-hunt"
url: "https://karos-wiki.pages.dev/en/ahline-200"
lang: "en"
description: "Melee, sword and shield. Holy auras and 600–1200 s blessings stay up all the time. The Guardian defense passive (Defense Mastery 2) is the highest permanent…"
---

# Paladin · auto-hunt

[Home](https://karos-wiki.pages.dev/en/) › Guides › [Auto-hunt ranking](https://karos-wiki.pages.dev/en/autohunt) › Paladin

Melee, sword and shield. Holy auras and 600–1200 s blessings stay up all the time. The [Guardian](https://karos-wiki.pages.dev/en/class-211) defense passive ([Defense Mastery 2](https://karos-wiki.pages.dev/en/skill-4103)) is the highest permanent defense bonus in the game.

[Super skill page →](https://karos-wiki.pages.dev/en/superskill-200) · [Paladin](https://karos-wiki.pages.dev/en/class-200) · [← Auto-hunt ranking](https://karos-wiki.pages.dev/en/autohunt)

## What matters

**What matters:** damage. [Paladin](https://karos-wiki.pages.dev/en/class-200) is the toughest line, but its damage and area clearing are limited. Attack speed and area damage options pay off more when auto-hunting. Only support paths such as [Silver Maiden](https://karos-wiki.pages.dev/en/class-221) favour defense and healing.

**What super skills add:** A +15% attack speed passive ([Crusader](https://karos-wiki.pages.dev/en/skill-4800)), [Divine Fearlessness](https://karos-wiki.pages.dev/en/skill-4803) (+20% attack, +20% attack speed, 73% uptime) and [Sword of Justice](https://karos-wiki.pages.dev/en/skill-4806) for area damage. Since the line is already tough, it gains less than the others.

## Recommended super picks (6)

Values are for level 5 of the skill. The starred option is my pick for auto-hunting.

| Row | Pick | Other option | Why |
| --- | --- | --- | --- |
| **Lv.10** 1st Profession | ★ **[Mirod's Shield](https://karos-wiki.pages.dev/en/skill-4000)** Passive skill Protection rating **+30** · Block Chance **+24%** | [Sacrament](https://karos-wiki.pages.dev/en/skill-4001) Passive skill Better for these classes: [Silver Maiden](https://karos-wiki.pages.dev/en/class-221), [Templar](https://karos-wiki.pages.dev/en/class-222) Healing Effectiveness **+30%** | Blocking helps on every hit. [Sacrament](https://karos-wiki.pages.dev/en/skill-4001) suits players who hunt with potions and support paths. |
| **Lv.25** Intensify 1st Profession - 1 | ★ **[Pain Relief](https://karos-wiki.pages.dev/en/skill-4002)** Buff Cooldown **1 min 20 s** · Duration **60 s** · Uptime **75%** · MP cost **64** · Damage recovery **+40** | [Retaliation](https://karos-wiki.pages.dev/en/skill-4003) Buff Cooldown **50 s** · Duration **10 s** · Uptime **20%** · MP cost **64** · Damage reflect **+15%** | High uptime; regenerates health while you take damage. |
| **Lv.40** Intensify 1st Profession - 2 | ★ **[Triple Smite](https://karos-wiki.pages.dev/en/skill-4006)** Damage Cooldown **8 s** · MP cost **64** · Bonus physical attack **260 ~ 280** | [Marching Light](https://karos-wiki.pages.dev/en/skill-4004) Debuff Cooldown **40 s** · Duration **15 s** · MP cost **64** · Physical attack power **\-60%** · Magical attack power **\-60%** | An extra damage skill used often. [Marching Light](https://karos-wiki.pages.dev/en/skill-4004) makes more sense against strong enemies. |
| **Lv.45** 2nd Profession | ★ **[Crusader](https://karos-wiki.pages.dev/en/skill-4800)** Passive skill Attack Rating **+30** · Attack Speed **+15%** | [Sacred Defense](https://karos-wiki.pages.dev/en/skill-4802) Passive skill Damage Reduction **+12%** · Healing Effectiveness **+8%** | The already tough class lacks damage. |
| **Lv.60** Intensify 2nd Profession - 1 | ★ **[Divine Fearlessness](https://karos-wiki.pages.dev/en/skill-4803)** Buff Cooldown **3 min 40 s** · Duration **2 min 40 s** · Uptime **73%** · MP cost **84** · Physical attack power **+20%** · Attack Speed **+20%** | [Judgement Blade](https://karos-wiki.pages.dev/en/skill-4804) Damage Cooldown **27 s** · MP cost **154** · Bonus physical attack **900 ~ 2,940** | A double buff with long uptime. |
| **Lv.75** Intensify 2nd Profession - 2 | ★ **[Sword of Justice](https://karos-wiki.pages.dev/en/skill-4806)** Debuff Cooldown **20 s** · MP cost **104** · Bonus physical attack **550 ~ 610** | [Incredible Vitality](https://karos-wiki.pages.dev/en/skill-4805) Buff Cooldown **40 min** · Duration **30 min** · Uptime **75%** · MP cost **112** · Health **+1,075** · Health **+2,150** | Area clearing is the line's weakest point. |

## Super skill stone advice

Super skill stones **add to the skill's cooldown**. The Buff (self) and Buff (self + party) stones that go on buff skills add +60, +180 or +600 s, attack stones +21–62 s. Among active stones the only family without a cost is “Cooldown reduction”, which shortens the cooldown by 1–5 s; passive stones add no cooldown. The rates below are calculated from the stones' cooldown additions.

Example: in the [Gunner](https://karos-wiki.pages.dev/en/class-800) line, fitting a +60 s Acceleration stone on [Rapid Fire](https://karos-wiki.pages.dev/en/skill-16009) makes the buff's uptime 22% instead of 48% (only the cooldown addition is counted). Do not put Buff (self) / Buff (self + party) stones on short-cooldown buffs.

### Buff super skills

Uptime = duration ÷ cooldown. The colours and the advice measure **only the cooldown cost**: green means a loss of at most 15%, yellow up to 35%, red more. The value of the stone effect and the stone's own duration (under the column header) are not counted. For stones with their own duration, uptime would be much lower if that duration applied to the whole buff (not certain), so the option without its own duration is shown separately.

| Line | Super skill | Duration / Cooldown | No stone | +60 s Duration: 10 s | +3 min Duration: 0 s | +10 min Duration: 5 s / 10 s | Advice |
| --- | --- | --- | --- | --- | --- | --- | --- |
| [Paladin](https://karos-wiki.pages.dev/en/ahline-200) | [Pain Relief](https://karos-wiki.pages.dev/en/skill-4002) | 60 s / 1 min 20 s | **75%** | 43% | 23% | 9% | **No stone** Short cooldown; even the smallest addition cuts uptime a lot. |
| [Paladin](https://karos-wiki.pages.dev/en/ahline-200) | [Divine Fearlessness](https://karos-wiki.pages.dev/en/skill-4803) | 2 min 40 s / 3 min 40 s | **73%** | 57% | 40% | 20% | [Acceleration (attack speed)](https://karos-wiki.pages.dev/en/ssfam-6106) [Unique Acceleration Stone (Amplification)](https://karos-wiki.pages.dev/en/item-610605) Attack Speed **+12%** · Duration **10 s** · Cooldown **+60 s** [Iron wall (critical damage reduction)](https://karos-wiki.pages.dev/en/ssfam-6201) [Unique Iron Wall Stone (Reinforcement)](https://karos-wiki.pages.dev/en/item-620105) Critical damage reduction **+10%** · Duration **10 s** · Cooldown **+60 s** [Acceleration (movement speed)](https://karos-wiki.pages.dev/en/ssfam-6203) [Unique Acceleration Stone (Amplification)](https://karos-wiki.pages.dev/en/item-620305) Movement Speed **+10%** · Duration **10 s** · Cooldown **+60 s** Moderate cooldown cost: +60 s, uptime loss 21%; only if you really want the stone effect. The stone's duration is 10 s, the skill's duration 2 min 40 s. If that duration applied to the whole buff, uptime would be 3.6%. Unknown |

Only some families' stones have their own duration (+60 s → 10 s; +10 min → 5 s / 10 s); for those stones the tooltip shows the stone's duration instead of the skill's. The +3 min families' stones have no duration of their own and the tooltip shows the skill's own duration. Whether that duration applies only to the stone's extra effect or to the whole buff is unknown. Unknown

### Damage and debuff super skills

Cooldown reduction (Unique: −5 s) lets the skill fire more often. Violent shock (Unique: damage +100% according to the description, cooldown +21 s) only makes sense on damaging skills; exactly how the multiplier is applied is unknown. The “×” value compares the total effect per unit of time with no stone. The lower limit of cooldowns is unknown, so cells with a large gain carry a ? mark.

| Line | Super skill | Cooldown | Cooldown reduction | Violent shock | Advice |
| --- | --- | --- | --- | --- | --- |
| [Paladin](https://karos-wiki.pages.dev/en/ahline-200) | [Triple Smite](https://karos-wiki.pages.dev/en/skill-4006) Damage | 8 s | 3 s ×2.7 | ×0.55 | [Cooldown reduction](https://karos-wiki.pages.dev/en/ssfam-6311) [Unique Cooldown Reduction Stone (Attack)](https://karos-wiki.pages.dev/en/item-631105) Cooldown **\-5 s** |
| [Paladin](https://karos-wiki.pages.dev/en/ahline-200) | [Sword of Justice](https://karos-wiki.pages.dev/en/skill-4806) Debuff | 20 s | 15 s ×1.3 | ×0.98 | [Cooldown reduction](https://karos-wiki.pages.dev/en/ssfam-6311) [Unique Cooldown Reduction Stone (Attack)](https://karos-wiki.pages.dev/en/item-631105) Cooldown **\-5 s** |

How the damage multiplier is applied and whether cooldowns have a lower limit is unknown; on very short cooldowns the real gain may be smaller. Control stones (shock, suspension, silence) are mostly for PvP. Unknown

Passive super skills (Lv.10 and Lv.45 rows) take passive stones, which add no cooldown; a Health stone is the safest choice for auto-hunting.

## Class details (4)

| Class | Damage | Area | Toughness | Lasting buffs | Mana | Range | Total | # |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| [Guardian](https://karos-wiki.pages.dev/en/class-211) | 12 | 9 | 11 | 11 | 4 | 2 | **49** | 11 |
| [Soul Knight](https://karos-wiki.pages.dev/en/class-212) | 8 | 7 | 9 | 9 | 4 | 2 | **39** | 23 |
| [Silver Maiden](https://karos-wiki.pages.dev/en/class-221) | 8 | 5 | 7 | 11 | 6 | 2 | **39** | 24 |
| [Templar](https://karos-wiki.pages.dev/en/class-222) | 10 | 9 | 9 | 11 | 4 | 2 | **45** | 18 |

Scores use the “Balanced” priority with super skills included; # is the overall rank.

### [Guardian](https://karos-wiki.pages.dev/en/class-211) 49 pts

Paladin → Defender → Guardian

By far the best melee class: permanent defense passive, frequent stuns and an area aura.

- [Defense Mastery 2](https://karos-wiki.pages.dev/en/skill-4103) Passive skill permanent passive
  [Phys. Defense](https://karos-wiki.pages.dev/en/effect-17) **+900** · [Magical Defense](https://karos-wiki.pages.dev/en/effect-19) **+300**
- [Justice](https://karos-wiki.pages.dev/en/skill-4105) Damage stun
  Cooldown **5 s** · MP cost **52** · Duration **5 s** · Bonus physical attack **811 ~ 837** · [Unable to move](https://karos-wiki.pages.dev/en/effect-85) · [Unable to attack](https://karos-wiki.pages.dev/en/effect-86) · [Unable to use items](https://karos-wiki.pages.dev/en/effect-87)
- [Pierce 2](https://karos-wiki.pages.dev/en/skill-4101) Damage frequent damage
  Cooldown **5 s** · MP cost **43** · Bonus physical attack **357 ~ 411**
- [Sacred Aura: Holy Fire 2](https://karos-wiki.pages.dev/en/skill-4102) Aura damage area damage
  Cooldown **1 min 40 s** · MP cost **44** · Duration **60 s** · [Mana](https://karos-wiki.pages.dev/en/effect-29) **\-8**
- [The Roots of Anger](https://karos-wiki.pages.dev/en/skill-4104) Damage area damage
  Cooldown **60 s** · MP cost **46** · Duration **8 s** · Bonus physical attack **903 ~ 922** · [Unable to move](https://karos-wiki.pages.dev/en/effect-85)
- [Blessing of Strength](https://karos-wiki.pages.dev/en/skill-3102) Buff
  Cooldown **10 s** · MP cost **23** · Duration **10 min** · Uptime **100%** · [Physical attack power](https://karos-wiki.pages.dev/en/effect-6) **+15**
- [Sacred Shield](https://karos-wiki.pages.dev/en/skill-3105) Buff
  Cooldown **5 s** · MP cost **29** · Duration **20 min** · Uptime **100%** · [Phys. Defense](https://karos-wiki.pages.dev/en/effect-17) **+120** · [Protection rating](https://karos-wiki.pages.dev/en/effect-16) **+2** · [Movement Speed](https://karos-wiki.pages.dev/en/effect-27) **\-25%**
- [Last frontier](https://karos-wiki.pages.dev/en/skill-4106) Buff
  Cooldown **60 s** · MP cost **55** · Duration **40 s** · Uptime **67%** · [Phys. Defense](https://karos-wiki.pages.dev/en/effect-17) **+350** · [Protection rating](https://karos-wiki.pages.dev/en/effect-16) **+8** · [Magical Defense](https://karos-wiki.pages.dev/en/effect-19) **+33**

### [Soul Knight](https://karos-wiki.pages.dev/en/class-212) 39 pts

Paladin → Defender → Soul Knight

Has the same [Defender](https://karos-wiki.pages.dev/en/class-210) buffs, but its damage is weaker than [Guardian](https://karos-wiki.pages.dev/en/class-211).

- [Defense Mastery 2](https://karos-wiki.pages.dev/en/skill-4303) Passive skill permanent passive
  MP cost **46** · [Phys. Defense](https://karos-wiki.pages.dev/en/effect-17) **+500**
- [Retribution](https://karos-wiki.pages.dev/en/skill-4305) Damage
  Cooldown **15 s** · MP cost **46** · Bonus physical attack **263 ~ 284**
- [Shield bash 2](https://karos-wiki.pages.dev/en/skill-4301) Damage
  Cooldown **7.5 s** · MP cost **43** · Bonus physical attack **256 ~ 277**
- [Fanaticism](https://karos-wiki.pages.dev/en/skill-4302) Aura
  Cooldown **2 min 30 s** · MP cost **46** · Duration **1 min 40 s** · Uptime **67%** · [Movement Speed](https://karos-wiki.pages.dev/en/effect-27) **+40%**
- [Sacred Shield](https://karos-wiki.pages.dev/en/skill-3105) Buff
  Cooldown **5 s** · MP cost **29** · Duration **20 min** · Uptime **100%** · [Phys. Defense](https://karos-wiki.pages.dev/en/effect-17) **+120** · [Protection rating](https://karos-wiki.pages.dev/en/effect-16) **+2** · [Movement Speed](https://karos-wiki.pages.dev/en/effect-27) **\-25%**

### [Silver Maiden](https://karos-wiki.pages.dev/en/class-221) 39 pts

Paladin → Holy Knight → Silver Maiden

More of a party supporter; kills slowly alone.

- [Sacred Aura: Passion](https://karos-wiki.pages.dev/en/skill-3904) Aura
  Cooldown **5 s** · MP cost **27**
- [Sacred Aura: Sanctuary](https://karos-wiki.pages.dev/en/skill-3905) Aura
  Cooldown **5 s** · MP cost **29**
- [Sacred Aura: Rest](https://karos-wiki.pages.dev/en/skill-3908) Aura mana regen
  Cooldown **4 min** · MP cost **10** · Duration **60 s** · Uptime **25%**
- [Immersion](https://karos-wiki.pages.dev/en/skill-4502) Buff
  Cooldown **3 min** · MP cost **46** · Duration **20 s** · Uptime **11%** · [Attack Speed](https://karos-wiki.pages.dev/en/effect-13) **+31%**
- [Divine Light 2](https://karos-wiki.pages.dev/en/skill-4503) Damage frequent damage
  Cooldown **20 s** · MP cost **44** · Bonus physical attack **734 ~ 744**

### [Templar](https://karos-wiki.pages.dev/en/class-222) 45 pts

Paladin → Holy Knight → Templar

A strong area cross skill and a defense buff with high uptime.

- [Grand Cross](https://karos-wiki.pages.dev/en/skill-4705) Damage area damage
  Cooldown **15 s** · MP cost **65** · Bonus physical attack **877 ~ 899**
- [Divine Light 2](https://karos-wiki.pages.dev/en/skill-4703) Damage frequent damage
  Cooldown **15 s** · MP cost **64** · Bonus physical attack **854 ~ 874**
- [Salvation](https://karos-wiki.pages.dev/en/skill-4704) Buff defense
  Cooldown **3 min** · MP cost **45** · Duration **2 min** · Uptime **67%** · [Phys. Defense](https://karos-wiki.pages.dev/en/effect-17) **+660** · [Magical Defense](https://karos-wiki.pages.dev/en/effect-19) **+150**
- [Aura Mastery](https://karos-wiki.pages.dev/en/skill-3906) Passive skill permanent passive
  [Aura Effects](https://karos-wiki.pages.dev/en/effect-48) **+7.5**
