---
title: "Mystic · auto-hunt"
url: "https://karos-wiki.pages.dev/en/ahline-600"
lang: "en"
description: "Staff. The Mage path has the strongest area damage in the game (Meteor, Volcano, Thunderstorm). The Cleric path heals, but also deals good damage with the 1 s…"
---

# Mystic · auto-hunt

[Home](https://karos-wiki.pages.dev/en/) › Guides › [Auto-hunt ranking](https://karos-wiki.pages.dev/en/autohunt) › Mystic

Staff. The [Mage](https://karos-wiki.pages.dev/en/class-610) path has the strongest area damage in the game ([Meteor](https://karos-wiki.pages.dev/en/skill-11108), [Volcano](https://karos-wiki.pages.dev/en/skill-12306), [Thunderstorm](https://karos-wiki.pages.dev/en/skill-11105)). The [Cleric](https://karos-wiki.pages.dev/en/class-620) path heals, but also deals good damage with the 1 s cooldown [Fire strike](https://karos-wiki.pages.dev/en/skill-11904). This line has no buff super skill.

[Super skill page →](https://karos-wiki.pages.dev/en/superskill-600) · [Mystic](https://karos-wiki.pages.dev/en/class-600) · [← Auto-hunt ranking](https://karos-wiki.pages.dev/en/autohunt)

## What matters

**What matters:** depends on the path. For [Battlemage](https://karos-wiki.pages.dev/en/class-611) and [Archmage](https://karos-wiki.pages.dev/en/class-612): magic attack and area damage. For [Priestess](https://karos-wiki.pages.dev/en/class-621) and [Prophet](https://karos-wiki.pages.dev/en/class-622): cooldown reduction and survival — the more often healing comes, the less you die.

**What super skills add:** [Spiritualization](https://karos-wiki.pages.dev/en/skill-12003) (+14% health, +1000 mana, +240 magic defense) reduces fragility. The [Mage](https://karos-wiki.pages.dev/en/class-610) path gets two more area skills and the healers gain real damage skills.

## Recommended super picks (6)

Values are for level 5 of the skill. The starred option is my pick for auto-hunting.

| Row | Pick | Other option | Why |
| --- | --- | --- | --- |
| **Lv.10** 1st Profession | ★ **[Magical Expansion](https://karos-wiki.pages.dev/en/skill-12001)** Passive skill Magical attack power **+8%** | [Balancing magical structures](https://karos-wiki.pages.dev/en/skill-12000) Passive skill Better for these classes: [Priestess](https://karos-wiki.pages.dev/en/class-621), [Prophet](https://karos-wiki.pages.dev/en/class-622) Reduces Cooldown Time **+9%** | Magic attack. For healers, cooldown reduction ([Balancing magical structures](https://karos-wiki.pages.dev/en/skill-12000)) speeds up both damage and healing. |
| **Lv.25** Intensify 1st Profession - 1 | ★ **[Incinerate](https://karos-wiki.pages.dev/en/skill-12004)** Damage Cooldown **34 s** · Duration **10 s** · MP cost **65** · Bonus magic attack **560 ~ 620** · Health **\-210** | [Lagal's Prism](https://karos-wiki.pages.dev/en/skill-12005) Debuff Cooldown **1 min 2 s** · Duration **5 s** · MP cost **65** · Bonus magic attack **365 ~ 385** · Magical Defense **\-85%** | When hunting alone, direct damage is more useful. |
| **Lv.40** Intensify 1st Profession - 2 | ★ **[Dark Spear](https://karos-wiki.pages.dev/en/skill-12006)** Damage Cooldown **40 s** · MP cost **70** · Bonus magic attack **685 ~ 705** | [Malefic World Rift](https://karos-wiki.pages.dev/en/skill-12007) Debuff Better for these classes: [Priestess](https://karos-wiki.pages.dev/en/class-621), [Prophet](https://karos-wiki.pages.dev/en/class-622) Cooldown **1 min 12 s** · Duration **9 s** · MP cost **88** · Bonus magic attack **5 ~ 6** · Movement Speed **\-90%** · Attack Speed **\-90%** | Healers have weak area damage; [Malefic World Rift](https://karos-wiki.pages.dev/en/skill-12007) leaves mobs almost harmless. |
| **Lv.45** 2nd Profession | ★ **[Spiritualization](https://karos-wiki.pages.dev/en/skill-12003)** Passive skill Magical Defense **+240** · Mana **+1,000** · Health **+14%** | [Arcane Shock](https://karos-wiki.pages.dev/en/skill-12002) Passive skill Critical Damage **+0.2** | Raises both health and mana of a cloth-armour class. |
| **Lv.60** Intensify 2nd Profession - 1 | ★ **[Uncontrollable Release](https://karos-wiki.pages.dev/en/skill-12008)** Debuff Cooldown **1 min 8 s** · Duration **5 s** · MP cost **130** · Bonus magic attack **895 ~ 995** · Movement Speed **\-9%** | [Energy vortex](https://karos-wiki.pages.dev/en/skill-12009) Damage Better for these classes: [Priestess](https://karos-wiki.pages.dev/en/class-621), [Prophet](https://karos-wiki.pages.dev/en/class-622) Cooldown **1 min 8 s** · MP cost **90** · Bonus magic attack **900 ~ 940** | [Uncontrollable Release](https://karos-wiki.pages.dev/en/skill-12008) for area damage. [Energy vortex](https://karos-wiki.pages.dev/en/skill-12009) is cheaper for healers with tighter mana. |
| **Lv.75** Intensify 2nd Profession - 2 | ★ **[Purifying Flames](https://karos-wiki.pages.dev/en/skill-12011)** Damage Cooldown **14 s** · MP cost **100** · Bonus magic attack **810 ~ 860** | [Grueling shackles](https://karos-wiki.pages.dev/en/skill-12010) Debuff Cooldown **1 min 11 s** · Duration **3 s** · MP cost **100** · Bonus magic attack **710 ~ 770** · Unable to move · Magical Defense **\-60%** | Five times shorter cooldown. |

## Super skill stone advice

Super skill stones **add to the skill's cooldown**. The Buff (self) and Buff (self + party) stones that go on buff skills add +60, +180 or +600 s, attack stones +21–62 s. Among active stones the only family without a cost is “Cooldown reduction”, which shortens the cooldown by 1–5 s; passive stones add no cooldown. The rates below are calculated from the stones' cooldown additions.

Example: in the [Gunner](https://karos-wiki.pages.dev/en/class-800) line, fitting a +60 s Acceleration stone on [Rapid Fire](https://karos-wiki.pages.dev/en/skill-16009) makes the buff's uptime 22% instead of 48% (only the cooldown addition is counted). Do not put Buff (self) / Buff (self + party) stones on short-cooldown buffs.

### Buff super skills

Uptime = duration ÷ cooldown. The colours and the advice measure **only the cooldown cost**: green means a loss of at most 15%, yellow up to 35%, red more. The value of the stone effect and the stone's own duration (under the column header) are not counted. For stones with their own duration, uptime would be much lower if that duration applied to the whole buff (not certain), so the option without its own duration is shown separately.

The Mystic line has no buff super skill; Buff (self) and Buff (self + party) stones cannot be used in this line.

Only some families' stones have their own duration (+60 s → 10 s; +10 min → 5 s / 10 s); for those stones the tooltip shows the stone's duration instead of the skill's. The +3 min families' stones have no duration of their own and the tooltip shows the skill's own duration. Whether that duration applies only to the stone's extra effect or to the whole buff is unknown. Unknown

### Damage and debuff super skills

Cooldown reduction (Unique: −5 s) lets the skill fire more often. Violent shock (Unique: damage +100% according to the description, cooldown +21 s) only makes sense on damaging skills; exactly how the multiplier is applied is unknown. The “×” value compares the total effect per unit of time with no stone. The lower limit of cooldowns is unknown, so cells with a large gain carry a ? mark.

| Line | Super skill | Cooldown | Cooldown reduction | Violent shock | Advice |
| --- | --- | --- | --- | --- | --- |
| [Mystic](https://karos-wiki.pages.dev/en/ahline-600) | [Incinerate](https://karos-wiki.pages.dev/en/skill-12004) Damage | 34 s | 29 s ×1.2 | ×1.24 | [Violent shock](https://karos-wiki.pages.dev/en/ssfam-6310) [Unique stone of strong shock (Attack)](https://karos-wiki.pages.dev/en/item-631005) Damage **+100%** · Cooldown **+21 s** |
| [Mystic](https://karos-wiki.pages.dev/en/ahline-600) | [Dark Spear](https://karos-wiki.pages.dev/en/skill-12006) Damage | 40 s | 35 s ×1.1 | ×1.31 | [Violent shock](https://karos-wiki.pages.dev/en/ssfam-6310) [Unique stone of strong shock (Attack)](https://karos-wiki.pages.dev/en/item-631005) Damage **+100%** · Cooldown **+21 s** |
| [Mystic](https://karos-wiki.pages.dev/en/ahline-600) | [Malefic World Rift](https://karos-wiki.pages.dev/en/skill-12007) Debuff [Priestess](https://karos-wiki.pages.dev/en/class-621), [Prophet](https://karos-wiki.pages.dev/en/class-622) | 1 min 12 s | 1 min 7 s ×1.1 | – | [Cooldown reduction](https://karos-wiki.pages.dev/en/ssfam-6311) [Unique Cooldown Reduction Stone (Attack)](https://karos-wiki.pages.dev/en/item-631105) Cooldown **\-5 s** |
| [Mystic](https://karos-wiki.pages.dev/en/ahline-600) | [Uncontrollable Release](https://karos-wiki.pages.dev/en/skill-12008) Debuff | 1 min 8 s | 1 min 3 s ×1.1 | ×1.53 | [Violent shock](https://karos-wiki.pages.dev/en/ssfam-6310) [Unique stone of strong shock (Attack)](https://karos-wiki.pages.dev/en/item-631005) Damage **+100%** · Cooldown **+21 s** |
| [Mystic](https://karos-wiki.pages.dev/en/ahline-600) | [Energy vortex](https://karos-wiki.pages.dev/en/skill-12009) Damage [Priestess](https://karos-wiki.pages.dev/en/class-621), [Prophet](https://karos-wiki.pages.dev/en/class-622) | 1 min 8 s | 1 min 3 s ×1.1 | ×1.53 | [Violent shock](https://karos-wiki.pages.dev/en/ssfam-6310) [Unique stone of strong shock (Attack)](https://karos-wiki.pages.dev/en/item-631005) Damage **+100%** · Cooldown **+21 s** |
| [Mystic](https://karos-wiki.pages.dev/en/ahline-600) | [Purifying Flames](https://karos-wiki.pages.dev/en/skill-12011) Damage | 14 s | 9 s ×1.6 | ×0.8 | [Cooldown reduction](https://karos-wiki.pages.dev/en/ssfam-6311) [Unique Cooldown Reduction Stone (Attack)](https://karos-wiki.pages.dev/en/item-631105) Cooldown **\-5 s** |

How the damage multiplier is applied and whether cooldowns have a lower limit is unknown; on very short cooldowns the real gain may be smaller. Control stones (shock, suspension, silence) are mostly for PvP. Unknown

Passive super skills (Lv.10 and Lv.45 rows) take passive stones, which add no cooldown; a Health stone is the safest choice for auto-hunting.

## Class details (4)

| Class | Damage | Area | Toughness | Lasting buffs | Mana | Range | Total | # |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| [Battlemage](https://karos-wiki.pages.dev/en/class-611) | 10 | 12 | 6 | 5 | 8 | 8 | **49** | 12 |
| [Archmage](https://karos-wiki.pages.dev/en/class-612) | 12 | 12 | 6 | 5 | 8 | 8 | **51** | 7 |
| [Priestess](https://karos-wiki.pages.dev/en/class-621) | 10 | 5 | 12 | 11 | 6 | 8 | **52** | 6 |
| [Prophet](https://karos-wiki.pages.dev/en/class-622) | 10 | 5 | 12 | 11 | 8 | 8 | **54** | 4 |

Scores use the “Balanced” priority with super skills included; # is the overall rank.

### [Battlemage](https://karos-wiki.pages.dev/en/class-611) 49 pts

Mystic → Mage → Battlemage

The second strongest area damage class, with a cheap short-cooldown skill. Cloth armour, fragile.

- [Field of Fire 2](https://karos-wiki.pages.dev/en/skill-12102) Damage area damage
  Cooldown **20 s** · MP cost **39** · Duration **10 s** · Bonus magic attack **682 ~ 697** · [Health](https://karos-wiki.pages.dev/en/effect-28) **\-29**
- [Meteor](https://karos-wiki.pages.dev/en/skill-11108) Damage area damage
  Cooldown **20 s** · MP cost **63** · Bonus magic attack **617 ~ 631**
- [Thunderstorm](https://karos-wiki.pages.dev/en/skill-11105) Damage area damage
  Cooldown **15 s** · MP cost **36** · Duration **5 s** · Bonus magic attack **356 ~ 361** · [Health](https://karos-wiki.pages.dev/en/effect-28) **\-13**
- [Ashes to ashes](https://karos-wiki.pages.dev/en/skill-12106) Damage frequent damage
  Cooldown **2 s** · MP cost **13** · Bonus magic attack **366 ~ 385**
- [Life Tap](https://karos-wiki.pages.dev/en/skill-11106) Damage lifesteal
  Cooldown **20 s** · MP cost **36** · Duration **1 s** · Bonus magic attack **169 ~ 178** · [Lifesteal](https://karos-wiki.pages.dev/en/effect-32) **+80** · [Unable to move](https://karos-wiki.pages.dev/en/effect-85) · [Unable to attack](https://karos-wiki.pages.dev/en/effect-86)
- [Mana Recovery 2](https://karos-wiki.pages.dev/en/skill-12104) Buff mana regen
  Cooldown **1 min 30 s** · Duration **20 s** · Uptime **22%** · [Mana](https://karos-wiki.pages.dev/en/effect-29) **+90**

### [Archmage](https://karos-wiki.pages.dev/en/class-612) 51 pts

Mystic → Mage → Archmage

The best frequently used skill in the game and the strongest area damage; fragile, no lasting buff.

- [Thunderclap 2](https://karos-wiki.pages.dev/en/skill-12302) Damage frequent damage
  Cooldown **1.5 s** · MP cost **12** · Bonus magic attack **856 ~ 875**
- [Meteor 2](https://karos-wiki.pages.dev/en/skill-12304) Damage area damage
  Cooldown **25 s** · MP cost **60** · Bonus magic attack **1,075 ~ 1,097**
- [Volcano](https://karos-wiki.pages.dev/en/skill-12306) Damage area damage
  Cooldown **25 s** · MP cost **65** · Duration **10 s** · Bonus magic attack **396 ~ 417** · [Health](https://karos-wiki.pages.dev/en/effect-28) **\-165**
- [Meteor](https://karos-wiki.pages.dev/en/skill-11108) Damage area damage
  Cooldown **20 s** · MP cost **63** · Bonus magic attack **617 ~ 631**

### [Priestess](https://karos-wiki.pages.dev/en/class-621) 52 pts

Mystic → Cleric → Priestess

The strongest healing in the game and very long buffs.

- [Healing 2](https://karos-wiki.pages.dev/en/skill-12502) Healing healing
  Cooldown **5 s** · MP cost **63** · Duration **0.3 s** · [Health](https://karos-wiki.pages.dev/en/effect-28) **+5,500** · [Health](https://karos-wiki.pages.dev/en/effect-28) **+12%**
- [Fire strike](https://karos-wiki.pages.dev/en/skill-11904) Damage frequent damage
  Cooldown **1 s** · MP cost **8** · Bonus magic attack **439 ~ 445**
- [Fire Strike 2](https://karos-wiki.pages.dev/en/skill-12501) Damage
  Cooldown **5 s** · MP cost **56** · Bonus magic attack **1,018 ~ 1,037**
- [Blessing of protection](https://karos-wiki.pages.dev/en/skill-11902) Buff
  Cooldown **5 s** · MP cost **22** · Duration **1 h** · Uptime **100%** · [Phys. Defense](https://karos-wiki.pages.dev/en/effect-17) **+10%**
- [Calming](https://karos-wiki.pages.dev/en/skill-11906) Buff
  Cooldown **3 s** · MP cost **21** · Duration **30 min** · Uptime **100%** · [Health](https://karos-wiki.pages.dev/en/effect-46) **+10%** · [Attack Rating](https://karos-wiki.pages.dev/en/effect-10) **+6** · [Health](https://karos-wiki.pages.dev/en/effect-28) **+1%**
- [Blessing of Protection 2](https://karos-wiki.pages.dev/en/skill-12506) Buff defense
  Cooldown **2 min 20 s** · MP cost **59** · Duration **10 s** · Uptime **7%** · [Damage Reduction](https://karos-wiki.pages.dev/en/effect-129) **+70%**

### [Prophet](https://karos-wiki.pages.dev/en/class-622) 54 pts

Mystic → Cleric → Prophet

Heals itself often, attack buff always up, low mana cost.

- [Blessing of the Holy Order](https://karos-wiki.pages.dev/en/skill-12706) Buff
  Cooldown **30 s** · MP cost **41** · Duration **60 s** · Uptime **100%** · [Attack Power](https://karos-wiki.pages.dev/en/effect-71) **+10%** · [Critical Chance](https://karos-wiki.pages.dev/en/effect-11) **+6%**
- [Healing 2](https://karos-wiki.pages.dev/en/skill-12702) Healing healing
  Cooldown **5 s** · MP cost **22** · Duration **0.3 s** · [Health](https://karos-wiki.pages.dev/en/effect-28) **+3,606** · [Health](https://karos-wiki.pages.dev/en/effect-28) **+10%**
- [Fire Strike 2](https://karos-wiki.pages.dev/en/skill-12701) Damage
  Cooldown **7.5 s** · MP cost **25** · Bonus magic attack **818 ~ 837**
- [Fire strike](https://karos-wiki.pages.dev/en/skill-11904) Damage frequent damage
  Cooldown **1 s** · MP cost **8** · Bonus magic attack **439 ~ 445**
- [Blessing of protection](https://karos-wiki.pages.dev/en/skill-11902) Buff
  Cooldown **5 s** · MP cost **22** · Duration **1 h** · Uptime **100%** · [Phys. Defense](https://karos-wiki.pages.dev/en/effect-17) **+10%**
- [Calming](https://karos-wiki.pages.dev/en/skill-11906) Buff
  Cooldown **3 s** · MP cost **21** · Duration **30 min** · Uptime **100%** · [Health](https://karos-wiki.pages.dev/en/effect-46) **+10%** · [Attack Rating](https://karos-wiki.pages.dev/en/effect-10) **+6** · [Health](https://karos-wiki.pages.dev/en/effect-28) **+1%**
