---
title: "Gunner · auto-hunt"
url: "https://karos-wiki.pages.dev/en/ahline-800"
lang: "en"
description: "Rifle or cannon, the longest range. Skills are very cheap (17–18 MP). The rifle path has +18% passive attack speed. The Creator path is turret based."
---

# Gunner · auto-hunt

[Home](https://karos-wiki.pages.dev/en/) › Guides › [Auto-hunt ranking](https://karos-wiki.pages.dev/en/autohunt) › Gunner

Rifle or cannon, the longest range. Skills are very cheap (17–18 MP). The rifle path has +18% passive attack speed. The [Creator](https://karos-wiki.pages.dev/en/class-820) path is turret based.

[Super skill page →](https://karos-wiki.pages.dev/en/superskill-800) · [Gunner](https://karos-wiki.pages.dev/en/class-800) · [← Auto-hunt ranking](https://karos-wiki.pages.dev/en/autohunt)

## What matters

**What matters:** attack speed and critical. [Gunner](https://karos-wiki.pages.dev/en/class-800) already has cheap skills and range; what it lacks is weapon speed. The +25% at Lv.10 and +55% at Lv.60 decide how strong the class is when auto-hunting. [Desperado](https://karos-wiki.pages.dev/en/class-812) and the [Creator](https://karos-wiki.pages.dev/en/class-820) path have no permanent defense buff, so defensive options are worth more to them.

**What super skills add:** [Heat Resistance](https://karos-wiki.pages.dev/en/skill-16001) (+25% attack speed, permanent) and [Rapid Fire](https://karos-wiki.pages.dev/en/skill-16009) (+55%, 48% uptime). By estimate the [Sniper](https://karos-wiki.pages.dev/en/class-811) rifle goes from about 0.69 to 0.99 hits/s, and higher while the buff is up (the hits/s value is an estimate; percentages were added up). [The Rusty bullet](https://karos-wiki.pages.dev/en/skill-16012) lowers the mob's attack speed by 70% and physical attack by 50% for 6 s (12% uptime).

## Recommended super picks (6)

Values are for level 5 of the skill. The starred option is my pick for auto-hunting.

| Row | Pick | Other option | Why |
| --- | --- | --- | --- |
| **Lv.10** 1st Profession | ★ **[Heat Resistance](https://karos-wiki.pages.dev/en/skill-16001)** Passive skill Attack Speed **+25%** | [Bulletproof vest](https://karos-wiki.pages.dev/en/skill-16000) Passive skill Protection rating **+50** · Phys. Defense **+80** | Brings the rifle (with passives) to an estimated 0.99 hits/s (the hits/s value is an estimate); one of the most valuable passives in the game. |
| **Lv.25** Intensify 1st Profession - 1 | ★ **[Electron bomb](https://karos-wiki.pages.dev/en/skill-16002)** Debuff Cooldown **46 s** · Duration **12 s** · MP cost **38** · Bonus physical attack **390 ~ 440** · Skill Casting Speed **\-100%** | [Magic Vortex](https://karos-wiki.pages.dev/en/skill-16003) Buff Better for these classes: [Desperado](https://karos-wiki.pages.dev/en/class-812), [Maestro](https://karos-wiki.pages.dev/en/class-821), [Mercenary](https://karos-wiki.pages.dev/en/class-822) Cooldown **3 min** · Duration **2 min** · Uptime **67%** · MP cost **70** · Phys. Defense **+280** · Damage reflect **+5%** | [Sniper](https://karos-wiki.pages.dev/en/class-811) lacks area damage. [Desperado](https://karos-wiki.pages.dev/en/class-812) and the [Creator](https://karos-wiki.pages.dev/en/class-820) path lack defense; [Magic Vortex](https://karos-wiki.pages.dev/en/skill-16003) for them. |
| **Lv.40** Intensify 1st Profession - 2 | ★ **[Mass defeat](https://karos-wiki.pages.dev/en/skill-16005)** Damage Cooldown **25 s** · Duration **2 s** · MP cost **68** · Bonus physical attack **620 ~ 670** · Health **\-170** | [Supersonic impact](https://karos-wiki.pages.dev/en/skill-16006) Debuff Cooldown **25 s** · MP cost **50** · Bonus physical attack **420 ~ 440** · Mana **\-100%** | Mobs have no mana, so mana burn is wasted when auto-hunting. |
| **Lv.45** 2nd Profession | ★ **[Lemonka](https://karos-wiki.pages.dev/en/skill-16007)** Passive skill Critical Damage **+0.25** | [Magic resistant barrier](https://karos-wiki.pages.dev/en/skill-16008) Passive skill Better for these classes: [Desperado](https://karos-wiki.pages.dev/en/class-812), [Maestro](https://karos-wiki.pages.dev/en/class-821), [Mercenary](https://karos-wiki.pages.dev/en/class-822) Phys. Defense **+150** · Magical Defense **+200** | [Sniper](https://karos-wiki.pages.dev/en/class-811) has a critical buff, so the multiplier helps it more. A defense passive for the others. |
| **Lv.60** Intensify 2nd Profession - 1 | ★ **[Rapid Fire](https://karos-wiki.pages.dev/en/skill-16009)** Buff Cooldown **52 s** · Duration **25 s** · Uptime **48%** · MP cost **74** · Attack Speed **+55%** | [Infrared sensor](https://karos-wiki.pages.dev/en/skill-16010) Buff Cooldown **1 min 7 s** · Duration **20 s** · Uptime **30%** · MP cost **73** | A big attack speed buff that comes back quickly. The other option only works in PK. Do not fit a Buff (self) / Buff (self + party) stone: the cooldown is short. |
| **Lv.75** Intensify 2nd Profession - 2 | ★ **[The Rusty bullet](https://karos-wiki.pages.dev/en/skill-16012)** Debuff Cooldown **50 s** · Duration **6 s** · MP cost **75** · Bonus physical attack **690 ~ 740** · Attack Speed **\-70%** · Physical attack power **\-50%** | [The last cartridge](https://karos-wiki.pages.dev/en/skill-16011) Debuff Cooldown **1 min 14 s** · Duration **2 s** · MP cost **56** · Bonus physical attack **800 ~ 820** · Health **\-330** | Comes up more often; for 6 s it lowers the attack speed of the mob in front of you by 70% and its physical attack by 50% (12% uptime). |

## Super skill stone advice

Super skill stones **add to the skill's cooldown**. The Buff (self) and Buff (self + party) stones that go on buff skills add +60, +180 or +600 s, attack stones +21–62 s. Among active stones the only family without a cost is “Cooldown reduction”, which shortens the cooldown by 1–5 s; passive stones add no cooldown. The rates below are calculated from the stones' cooldown additions.

Example: in the [Gunner](https://karos-wiki.pages.dev/en/class-800) line, fitting a +60 s Acceleration stone on [Rapid Fire](https://karos-wiki.pages.dev/en/skill-16009) makes the buff's uptime 22% instead of 48% (only the cooldown addition is counted). Do not put Buff (self) / Buff (self + party) stones on short-cooldown buffs.

### Buff super skills

Uptime = duration ÷ cooldown. The colours and the advice measure **only the cooldown cost**: green means a loss of at most 15%, yellow up to 35%, red more. The value of the stone effect and the stone's own duration (under the column header) are not counted. For stones with their own duration, uptime would be much lower if that duration applied to the whole buff (not certain), so the option without its own duration is shown separately.

| Line | Super skill | Duration / Cooldown | No stone | +60 s Duration: 10 s | +3 min Duration: 0 s | +10 min Duration: 5 s / 10 s | Advice |
| --- | --- | --- | --- | --- | --- | --- | --- |
| [Gunner](https://karos-wiki.pages.dev/en/ahline-800) | [Magic Vortex](https://karos-wiki.pages.dev/en/skill-16003) [Desperado](https://karos-wiki.pages.dev/en/class-812), [Maestro](https://karos-wiki.pages.dev/en/class-821), [Mercenary](https://karos-wiki.pages.dev/en/class-822) | 2 min / 3 min | **67%** | 50% | 33% | 15% | [Acceleration (attack speed)](https://karos-wiki.pages.dev/en/ssfam-6106) [Unique Acceleration Stone (Amplification)](https://karos-wiki.pages.dev/en/item-610605) Attack Speed **+12%** · Duration **10 s** · Cooldown **+60 s** [Iron wall (critical damage reduction)](https://karos-wiki.pages.dev/en/ssfam-6201) [Unique Iron Wall Stone (Reinforcement)](https://karos-wiki.pages.dev/en/item-620105) Critical damage reduction **+10%** · Duration **10 s** · Cooldown **+60 s** [Acceleration (movement speed)](https://karos-wiki.pages.dev/en/ssfam-6203) [Unique Acceleration Stone (Amplification)](https://karos-wiki.pages.dev/en/item-620305) Movement Speed **+10%** · Duration **10 s** · Cooldown **+60 s** Moderate cooldown cost: +60 s, uptime loss 25%; only if you really want the stone effect. The stone's duration is 10 s, the skill's duration 2 min. If that duration applied to the whole buff, uptime would be 4.2%. Unknown |
| [Gunner](https://karos-wiki.pages.dev/en/ahline-800) | [Rapid Fire](https://karos-wiki.pages.dev/en/skill-16009) | 25 s / 52 s | **48%** | 22% | 11% | 4% | **No stone** Short cooldown; even the smallest addition cuts uptime a lot. |

Only some families' stones have their own duration (+60 s → 10 s; +10 min → 5 s / 10 s); for those stones the tooltip shows the stone's duration instead of the skill's. The +3 min families' stones have no duration of their own and the tooltip shows the skill's own duration. Whether that duration applies only to the stone's extra effect or to the whole buff is unknown. Unknown

### Damage and debuff super skills

Cooldown reduction (Unique: −5 s) lets the skill fire more often. Violent shock (Unique: damage +100% according to the description, cooldown +21 s) only makes sense on damaging skills; exactly how the multiplier is applied is unknown. The “×” value compares the total effect per unit of time with no stone. The lower limit of cooldowns is unknown, so cells with a large gain carry a ? mark.

| Line | Super skill | Cooldown | Cooldown reduction | Violent shock | Advice |
| --- | --- | --- | --- | --- | --- |
| [Gunner](https://karos-wiki.pages.dev/en/ahline-800) | [Electron bomb](https://karos-wiki.pages.dev/en/skill-16002) Debuff | 46 s | 41 s ×1.1 | ×1.37 | [Violent shock](https://karos-wiki.pages.dev/en/ssfam-6310) [Unique stone of strong shock (Attack)](https://karos-wiki.pages.dev/en/item-631005) Damage **+100%** · Cooldown **+21 s** |
| [Gunner](https://karos-wiki.pages.dev/en/ahline-800) | [Mass defeat](https://karos-wiki.pages.dev/en/skill-16005) Damage | 25 s | 20 s ×1.3 | ×1.09 | [Cooldown reduction](https://karos-wiki.pages.dev/en/ssfam-6311) [Unique Cooldown Reduction Stone (Attack)](https://karos-wiki.pages.dev/en/item-631105) Cooldown **\-5 s** |
| [Gunner](https://karos-wiki.pages.dev/en/ahline-800) | [The Rusty bullet](https://karos-wiki.pages.dev/en/skill-16012) Debuff | 50 s | 45 s ×1.1 | ×1.41 | [Violent shock](https://karos-wiki.pages.dev/en/ssfam-6310) [Unique stone of strong shock (Attack)](https://karos-wiki.pages.dev/en/item-631005) Damage **+100%** · Cooldown **+21 s** |

How the damage multiplier is applied and whether cooldowns have a lower limit is unknown; on very short cooldowns the real gain may be smaller. Control stones (shock, suspension, silence) are mostly for PvP. Unknown

Passive super skills (Lv.10 and Lv.45 rows) take passive stones, which add no cooldown; a Health stone is the safest choice for auto-hunting.

## Class details (4)

| Class | Damage | Area | Toughness | Lasting buffs | Mana | Range | Total | # |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| [Sniper](https://karos-wiki.pages.dev/en/class-811) | 11 | 6 | 9 | 11 | 10 | 10 | **57** | 1 |
| [Desperado](https://karos-wiki.pages.dev/en/class-812) | 11 | 9 | 8 | 7 | 10 | 10 | **55** | 2 |
| [Maestro](https://karos-wiki.pages.dev/en/class-821) \* | 9 | 9 | 8 | 7 | 10 | 10 | **53** | 5 |
| [Mercenary](https://karos-wiki.pages.dev/en/class-822) \* | 6 | 9 | 10 | 7 | 8 | 10 | **50** | 10 |

Scores use the “Balanced” priority with super skills included; # is the overall rank.

### [Sniper](https://karos-wiki.pages.dev/en/class-811) 57 pts

Gunner → Sharpshooter → Sniper

Permanent defense buff, passive attack speed, the longest range and the cheapest skills.

- [Fierce defense](https://karos-wiki.pages.dev/en/skill-16105) Buff defense
  Cooldown **10 min** · MP cost **18** · Duration **20 min** · Uptime **100%** · [Phys. Defense](https://karos-wiki.pages.dev/en/effect-17) **+510** · [Magical Defense](https://karos-wiki.pages.dev/en/effect-19) **+132**
- [Shooting Mastery](https://karos-wiki.pages.dev/en/skill-15106) Passive skill permanent passive
  [Attack Speed](https://karos-wiki.pages.dev/en/effect-13) **+9%**
- [Shooting Mastery 2](https://karos-wiki.pages.dev/en/skill-16104) Passive skill permanent passive
  [Attack Speed](https://karos-wiki.pages.dev/en/effect-13) **+9%**
- [Headshot](https://karos-wiki.pages.dev/en/skill-16101) Damage frequent damage
  Cooldown **5 s** · MP cost **17** · Bonus physical attack **320 ~ 352**
- [Healing radar](https://karos-wiki.pages.dev/en/skill-15109) Summon healing
  Cooldown **5 s** · MP cost **11** · Duration **2 min**

### [Desperado](https://karos-wiki.pages.dev/en/class-812) 55 pts

Gunner → Sharpshooter → Desperado

Cheap ranged area skills, three separate area stuns; no permanent defense buff.

- [Freezing gas](https://karos-wiki.pages.dev/en/skill-16303) Damage area damage
  Cooldown **20 s** · MP cost **18** · Duration **12 s** · Bonus physical attack **80 ~ 104** · [Movement Speed](https://karos-wiki.pages.dev/en/effect-27) **\-18%** · [Attack Speed](https://karos-wiki.pages.dev/en/effect-13) **\-18%**
- [Shocking bombardment](https://karos-wiki.pages.dev/en/skill-16305) Damage area damage
  Cooldown **30 s** · MP cost **18** · Duration **3 s** · Bonus physical attack **127 ~ 150** · [Unable to move](https://karos-wiki.pages.dev/en/effect-85) · [Unable to attack](https://karos-wiki.pages.dev/en/effect-86)
- [Hidden Sting](https://karos-wiki.pages.dev/en/skill-16301) Damage area damage
  Cooldown **30 s** · MP cost **17** · Duration **4 s** · Bonus physical attack **107 ~ 130** · [Unable to move](https://karos-wiki.pages.dev/en/effect-85) · [Unable to attack](https://karos-wiki.pages.dev/en/effect-86)
- [Dragon Attack](https://karos-wiki.pages.dev/en/skill-16306) Damage area damage
  Cooldown **15 s** · MP cost **18** · Bonus physical attack **235 ~ 260**
- [Determination](https://karos-wiki.pages.dev/en/skill-16304) Passive skill permanent passive
  [Attack Speed](https://karos-wiki.pages.dev/en/effect-13) **+9%**

### [Maestro](https://karos-wiki.pages.dev/en/class-821) \* 53 pts

Gunner → Creator → Maestro

Area turret and area stun; the cannon is the slowest weapon, no passive speed.

- [Hot-Pot stove](https://karos-wiki.pages.dev/en/skill-15904) Summon turret
  Cooldown **5 s** · MP cost **10** · Duration **5 min**
- [Healing radar](https://karos-wiki.pages.dev/en/skill-15902) Summon turret
  Cooldown **5 s** · MP cost **11** · Duration **2 min**
- [Fortification radar](https://karos-wiki.pages.dev/en/skill-15908) Summon turret
  Cooldown **5 s** · MP cost **12** · Duration **5 min**
- [Rising star](https://karos-wiki.pages.dev/en/skill-16501) Damage stun
  Cooldown **30 s** · MP cost **17** · Duration **4 s** · Bonus physical attack **265 ~ 287** · [Unable to move](https://karos-wiki.pages.dev/en/effect-85) · [Unable to attack](https://karos-wiki.pages.dev/en/effect-86)
- [Destruction of space](https://karos-wiki.pages.dev/en/skill-16507) Damage area damage
  Cooldown **20 s** · MP cost **18** · Bonus physical attack **254 ~ 278**
- [Quick step](https://karos-wiki.pages.dev/en/skill-16504) Passive skill
  [Movement Speed](https://karos-wiki.pages.dev/en/effect-27) **+15%**

### [Mercenary](https://karos-wiki.pages.dev/en/class-822) \* 50 pts

Gunner → Creator → Mercenary

Few damage skills of its own; the weakest class of the line if turrets cannot be used from the assistant's summon bar.

- [Eclipse](https://karos-wiki.pages.dev/en/skill-16703) Summon turret
  Cooldown **5 s** · MP cost **18** · Duration **5 min**
- [Cure radar](https://karos-wiki.pages.dev/en/skill-16702) Summon turret
  Cooldown **3 min** · MP cost **53** · Duration **30 s**
- [Seraphim](https://karos-wiki.pages.dev/en/skill-16705) Summon turret
  Cooldown **3 min** · MP cost **56** · Duration **60 s**
- [Waterfall Blessing](https://karos-wiki.pages.dev/en/skill-16706) Summon turret
  Cooldown **3 min** · MP cost **18** · Duration **40 s**
- [Ugly Giant](https://karos-wiki.pages.dev/en/skill-16704) Summon gathers mobs
  Cooldown **3 min** · MP cost **18** · Duration **1 min 20 s**
