---
title: "Enhancement"
url: "https://karos-wiki.pages.dev/en/enhance"
lang: "en"
description: "What + enchanting adds to an item, protected enchanting, wing curves, Fletta grades, adding characteristics, triggered skills, costume options and mounts…"
---

# Enhancement

[Home](https://karos-wiki.pages.dev/en/) › Items & crafting › Enhancement

What + enchanting adds to an item, protected enchanting, wing curves, Fletta grades, adding characteristics, triggered skills, costume options and mounts. Success rates, equipment conversion and dismantling are on the [Upgrading](https://karos-wiki.pages.dev/en/upgrade) page.

The success rates shown there are not confirmed. (Unknown)

Status: (Verified) This information is verified. (Estimate) Estimate: likely, but not confirmed. (Unknown) Not known yet; can be measured by testing in game.

Highest + (Verified) **+13**

The window rejects an item that is already +13.

Armor +13 (Estimate) **×3.24**

Multiple of base defense (typical armor).

Wing protection (Verified) **None**

Wings have no protected enchanting; protection cannot be used on wings.

Characteristic slots (Verified) **5**

An item can hold at most this many special characteristics.

## Armor defense curve (Estimate)

Each + adds a fixed share of the item's base stat; from +9 on each + adds much more. The table shows the total gain over base defense on armor.

| + | Armor defense gain |
| --- | --- |
| +0 | – |
| +1 | +7.53% |
| +2 | +15.05% |
| +3 | +22.56% |
| +4 | +30.09% |
| +5 | +37.58% |
| +6 | +52.63% |
| +7 | +67.66% |
| +8 | +82.64% |
| +9 | +110.73% |
| +10 | +139.11% |
| +11 | +167.58% |
| +12 | +196.03% |
| +13 | +224.47% |

- (Estimate) Gains accelerate after +8: on armor +1..+5 each add about 7.5% of base defense, +6..+8 about 15% each, +9..+13 about 28% each. Despite the low odds, the biggest jumps are at high + levels.

## Armor: defense gain by slot (Estimate)

Typical gain over base defense, by slot. The last row is the +13 gain of magic defense.

| + | Torso | Leggings | Gauntlets | Boots | Left hand |
| --- | --- | --- | --- | --- | --- |
| +0 | – | – | – | – | – |
| +1 | +7.51% | +7.5% | +7.59% | +7.54% | +7.42% |
| +2 | +15.04% | +15.04% | +15.12% | +15.05% | +14.97% |
| +3 | +22.54% | +22.51% | +22.67% | +22.57% | +22.44% |
| +4 | +30.07% | +30.06% | +30.17% | +30.1% | +29.99% |
| +5 | +37.58% | +37.56% | +37.66% | +37.6% | +37.43% |
| +6 | +52.61% | +52.55% | +52.8% | +52.79% | +52.33% |
| +7 | +67.61% | +67.53% | +67.84% | +67.73% | +67.31% |
| +8 | +82.62% | +82.61% | +82.82% | +82.72% | +82.15% |
| +9 | +110.81% | +110.73% | +110.65% | +110.62% | +110.83% |
| +10 | +139.24% | +139.21% | +139.01% | +139.01% | +139.1% |
| +11 | +167.73% | +167.7% | +167.5% | +167.48% | +167.56% |
| +12 | +196.14% | +196.15% | +195.88% | +195.88% | +195.98% |
| +13 | +224.64% | +224.67% | +224.24% | +224.23% | +224.32% |
| **Magic defense (+13)** | +224.94% | +224.83% | +224.84% | +224.81% | +224.54% |

- (Estimate) Armor defense gain: +5 +37.58%, +8 +82.64%, +13 +224.47% (base × 3.24). Magic defense follows the same curve.

## Weapon: attack gain by type (Estimate)

Typical gain over base physical attack, by weapon type. For staves, magic attack has its own row and grows faster.

| Weapon type | +1 | +4 | +7 | +9 | +10 | +13 |
| --- | --- | --- | --- | --- | --- | --- |
| Two-handed sword | +7.39% | +29.56% | +66.57% | +109.4% | +137.39% | +221.01% |
| Two-handed spear | +9.59% | +31.07% | +69.94% | +116.39% | +145.26% | +231.97% |
| Sword | +7% | +28% | +63% | +103% | +129% | +207% |
| Dual Dagger | +6.13% | +24.53% | +57.26% | +95.04% | +119.7% | +193.35% |
| Dual Sword | +7.13% | +28.52% | +64.2% | +104.96% | +131.51% | +210.96% |
| Two-handed bow | +9.92% | +31.81% | +71.58% | +119.3% | +149.11% | +238.48% |
| Two-handed Staff | +7.45% | +29.81% | +67.1% | +110.3% | +138.53% | +223.32% |
| Two-handed Rifle | +10.59% | +35.35% | +81.32% | +137.8% | +169.6% | +264.95% |
| Two-handed Cannon | +10.61% | +35.41% | +82.82% | +138.09% | +170.94% | +265.46% |
| **Two-handed Staff: magic attack** | +12% | +48% | +108% | +171% | +210% | +327% |

- (Estimate) On weapons +13 raises physical attack by 193%–265% depending on type. For staves magic attack rises +327% at +13 (physical +223%); this is the value that matters for casters.

## Example weapons (Verified)

+0..+13 attack values of real items (min ~ max).

[Angelic Greatsword](https://karos-wiki.pages.dev/en/item-1000001637)

| + | Physical attack |
| --- | --- |
| +0 | 513 ~ 620 |
| +1 | 547 ~ 654 |
| +2 | 582 ~ 688 |
| +3 | 616 ~ 723 |
| +4 | 651 ~ 757 |
| +5 | 685 ~ 792 |
| +6 | 754 ~ 861 |
| +7 | 823 ~ 930 |
| +8 | 892 ~ 1,000 |
| +9 | 1,024 ~ 1,130 |
| +10 | 1,338 ~ 1,463 |
| +11 | 1,492 ~ 1,617 |
| +12 | 1,646 ~ 1,771 |
| +13 | 1,800 ~ 1,925 |
