Stats
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Karos has five primary stats. This page shows where each stat comes from, what the character window (C) displays and how, and which item raises which value. Badges show how certain each piece of information is.
Badges: (Verified) This information is verified. (Estimate) Estimate: likely, but not confirmed. (Unknown) Not known yet; can be measured by testing in game.
The five primary stats (5)
The base value comes from race and class bonus; the rest from equipment, stones, skills and transformations. Each card lists source types from strongest to weakest (by flat value, then by percentage). The formula that converts a stat into attack, defense or health is not known. (Estimate) (Unknown)
Power
- VIP enchant stone (Estimate) +30 · 2
- Costume soul stone +20 · 6
- Super skill +15 · +120% · 2
- Transformation +12 · 2
- Super skill stone +12 · 6
- Accessory gem +11 · 11
- Unique option +10 · 5
- Other skill +9 · 3
- Class skill +5 · 1
- Equipment's own option +1 · 1
Conversion to derived values: (Unknown)
Dexterity
- Super skill +35 · 2
- Accessory gem +13 · 11
- Costume soul stone +12 · 10
- Transformation +12 · 2
- Super skill stone +12 · 6
- VIP enchant stone (Estimate) +10 · 1
- Unique option +10 · 5
- Other skill +9 · 3
- Class skill +6 · 2
- Equipment's own option +1 · 1
Conversion to derived values: (Unknown)
Vitality
- Super skill +35 · +120% · 3
- Accessory gem +13 · 11
- Costume soul stone +13 · 9
- Transformation +12 · 1
- VIP enchant stone (Estimate) +10 · 1
- Unique option +10 · 5
- Super skill stone +10 · 5
- Other skill +9 · 3
- Equipment's own option +1 · 1
Conversion to derived values: (Unknown)
Intelligence
- Costume soul stone +40 · 5
- Accessory gem +16 · 11
- Transformation +12 · 2
- VIP enchant stone (Estimate) +10 · 1
- Unique option +10 · 5
- Super skill stone +10 · 5
- Other skill +9 · 3
- Equipment's own option +1 · 1
Conversion to derived values: (Unknown)
Wisdom
- Accessory gem +13 · 11
- Costume soul stone +12 · 5
- VIP enchant stone (Estimate) +10 · 1
- Unique option +10 · 5
- Super skill stone +10 · 5
- Other skill +9 · 3
- Equipment's own option +1 · 1
Conversion to derived values: (Unknown)
All stats raises all five stats at once: (Estimate) (in-game name: “Increases all stats by”)
Arcane Stone for Weapons (All Stats) +10 · Arcane Stone for Armor (All Stats) +5 · All Stats +1
Practical tips
- Stats do not grow with level; the starting value is race + class bonus. Most stats come from equipment, stones and buffs. (Estimate)
- The formula for what a stat adds to attack, defense or health is not known. The most reliable method: compare the totals in the character window (C) while equipping and removing an item. (Unknown)
- Strongest accessory gem for each stat: (Estimate) Sacred Diamond Power +11 · Sacred Sapphire Dexterity +13 · Sacred Ruby Vitality +13 · Sacred Amethyst Intelligence +16 · Sacred Topaz Wisdom +13
- According to their description VIP enchant stones only work while VIP; costume soul stones are socketed into a costume and expire with a timed costume. Highest values per stat: (Estimate) Power VIP enchant stone +30 · Costume soul stone +20 · Dexterity VIP enchant stone +10 · Costume soul stone +12 · Vitality VIP enchant stone +10 · Costume soul stone +13 · Intelligence VIP enchant stone +10 · Costume soul stone +40 · Wisdom VIP enchant stone +10 · Costume soul stone +12 (Estimate) These stones give the highest flat value of all sources for: Power +30, Intelligence +40. Other stats have stronger sources (e.g. super skills, Sacred gems).
- The physical attack row adds up base attack, gear bonus and weapon; percentage attack bonuses raise that total. Magic attack works the same way. (Verified) Green (+x) shows the bonus from gear, weapon and socket gems (Red Skull physical, Blue Skull magic). (Verified) Socket gems add to the green part; whether they also count in the total is unknown. (Unknown) The weapon value changes with the weapon's + level. (Estimate) Which effects give the percentage attack bonuses is unknown. (Unknown)
- Skill Casting Speed 100 is normal; higher values cast skills faster (120 is roughly 1.2× faster). Movement speed is not shown in the window. (Estimate)
- HP and MP regenerate in normal mode; switch to normal mode with Z after combat. If several potions of the same type are used, only the strongest works. (Estimate)
Character window (C)
To view character information, use C. (Estimate)
The window has three panels. The green (+x) shows the bonus from gear and buffs. (Estimate)
General 5
| Row | What it shows | Green (+x) | Status |
|---|---|---|---|
| Power | Total (base + bonus). The bonus is shown green in brackets; if the bonus is 0 only the total, if negative (−x). | yes | (Verified) |
| Vitality | Total (base + bonus). The bonus is shown green in brackets; if the bonus is 0 only the total, if negative (−x). | yes | (Verified) |
| Wisdom | Total (base + bonus). The bonus is shown green in brackets; if the bonus is 0 only the total, if negative (−x). | yes | (Verified) |
| Dexterity | Total (base + bonus). The bonus is shown green in brackets; if the bonus is 0 only the total, if negative (−x). | yes | (Verified) |
| Intelligence | Total (base + bonus). The bonus is shown green in brackets; if the bonus is 0 only the total, if negative (−x). | yes | (Verified) |
Combat 20
| Row | What it shows | Green (+x) | Status |
|---|---|---|---|
| Health | Current value. | no | (Verified) |
| Mana | Current value. | no | (Verified) |
| Fletta | Your current Fletta points. | no | (Verified) |
| HP regeneration | Current value. | no | (Verified) |
| MP regeneration | Current value. | no | (Verified) |
| Evasion chance | Current value. | no | (Verified) |
| Block Chance | Current value. | no | (Verified) |
| Damage reflect | Current value. | no | (Verified) |
| Lifesteal | Current value. | no | (Verified) |
| Mana Steal | Current value. | no | (Verified) |
| Phys. att. (min.) | Physical attack (min / max): base + gear bonus + weapon, including percentage attack bonuses. Green = the bonus from gear, weapon and socket gems. | yes | (Verified) |
| Phys. att. (max.) | Physical attack (min / max): base + gear bonus + weapon, including percentage attack bonuses. Green = the bonus from gear, weapon and socket gems. | yes | (Verified) |
| Phys. defense | Total defense. Green = the extra defense from gear and buffs. (Estimate) | yes | (Verified) |
| Mag. Att. (min.) | Magic attack (min / max): base + gear bonus + weapon, including percentage attack bonuses. Green = the bonus from gear, weapon and socket gems. | yes | (Verified) |
| Mag. Att. (max.) | Magic attack (min / max): base + gear bonus + weapon, including percentage attack bonuses. Green = the bonus from gear, weapon and socket gems. | yes | (Verified) |
| Magical Defense | Total defense. Green = the extra defense from gear and buffs. (Estimate) | yes | (Verified) |
| Critical Chance | Current value. | no | (Verified) |
| Critical Damage | Current value. | no | (Verified) |
| Attack Speed | Current value. | no | (Verified) |
| Skill Casting Speed | 100 = normal; higher values cast skills faster. (Estimate) | no | (Verified) |
Public 2
| Row | What it shows | Green (+x) | Status |
|---|---|---|---|
| PK count | Your PK count. | – | (Verified) |
| Reputation | Your reputation. | – | (Verified) |
In the combat panel the green (+x) only appears on attack (min/max) and defense rows. HP, MP, Fletta, regeneration, evasion, block, reflect, life/mana steal, critical and speed rows never show green; there, equipment bonuses are inside the total. (Verified)
Socket gems add to the green part; whether they also count in the total is unknown. (Unknown)
The weapon value is the attack of the item in the weapon slots for its + level. (Estimate)
Values not shown in the window (5)
These values appear in item and buff descriptions but have no row in the character window.
| Name | Effect | What it shows | Status |
|---|---|---|---|
| Movement Speed | Movement Speed | How fast you move; when mounted, the mount's speed applies. | (Estimate) |
| Attack Rating | Attack Rating | Affects your chance to hit; only shown in item and buff descriptions. | (Unknown) |
| Protection rating | Protection rating | Only shown in item and buff descriptions. | (Unknown) |
| Skill Range | Skill Range | Its effect is unknown. | (Unknown) |
| Stealth | Stealth Stealth Detection | Its effect is unknown. | (Unknown) |
What raises each row (25)
For each window row: the socket stones, super skill stones, transformations and equipment + level options that raise it, strongest first. (Estimate)
Health
Health (Estimate)
Hero's Wings +4,000
Excellent Health Stone (Passive) +3,000
Unique Health Stone (Passive) +2,000
Rare Health Stone (Passive) +1,600
Champion Wings +1,500
Mana
Mana (Estimate)
Hero's Wings +2,000
Unique Mana Stone (Passive) +1,000
Rare Mana Stone (Passive) +800
Dead Maiden +750
Champion Wings +700
Fletta
Fletta points (Estimate)
Fletta bonuses are given as percentages; they may raise Fletta point gain rather than your current Fletta points. (Estimate)
Dragon of Autumn Winds (3 days) +15%
Dragon of Autumn Winds (14 days) +15%
Arcane Stone for Weapons (Gain OF) +10%
Arcane Stone for Armor (Gain OF) +2%
Red Jewel +1%
HP regeneration
HP Regeneration (Estimate)
No source found.
MP regeneration
MP Regeneration (Estimate)
No source found.
Evasion chance
Evasion chance (Estimate)
Rainy Rune lv.6 +35%
Rainy Rune lv.5 +30%
Rainy Rune lv.4 +25%
Rainy Rune lv.3 +20%
Rainy Rune lv.2 +15%
Block Chance
Block Chance (Estimate)
Rainy Rune lv.6 +35%
Rainy Rune lv.5 +30%
Rainy Rune lv.4 +25%
Rainy Rune lv.3 +20%
Rainy Rune lv.2 +15%
Damage reflect
Damage reflect (Estimate)
Unique Damage Reflection Stone (Gain) +10%
Rare Damage Reflection Stone (Gain) +8%
Large Damage Reflection Stone (Gain) +6%
Medium Damage Reflection Stone (Gain) +4%
Arcane Stone for Weapons (Damage Reflection) +3%
Lifesteal
Lifesteal (Estimate)
Arcane Stone for Weapons (Lifesteal) +3%
Trembling Soul +3%
Kakanterros +3%
Scissorhands +3%
Mana Steal
Mana Steal (Estimate)
Arcane Stone for Weapons (Mana steal) +1%
Arcane Stone for Armor (Mana Steal) +0.5%
Phys. att. (min.)
Physical attack power · Current physical attack power
Excellent stone phys. Attacks (Passive) +70
Conqueror's Bloody Falchion +50
Phys. att. (max.)
Physical attack power · Current physical attack power
Excellent stone phys. Attacks (Passive) +70
Conqueror's Bloody Falchion +50
Phys. defense
Phys. Defense (Estimate)
Unique stone phys. Protection (Reinforcement) +3,000
Rare stone phys. Protection (Reinforcement) +2,400
Big stone phys. Protection (Reinforcement) +1,800
Middle stone phys. Protection (Reinforcement) +1,200
Small stone phys. Protection (Reinforcement) +600
Mag. Att. (min.)
Magical attack power · Current Magic Attack Power
Superior Magic Attack Stone (Passive) +130
Arcane Stone for Weapons (Mag. attack power) +100
Unique Magic Attack Stone (Passive) +100
The Conqueror's Magic Staff +87
Mag. Att. (max.)
Magical attack power · Current Magic Attack Power
Superior Magic Attack Stone (Passive) +130
Arcane Stone for Weapons (Mag. attack power) +100
Unique Magic Attack Stone (Passive) +100
The Conqueror's Magic Staff +87
Magical Defense
Magical Defense (Estimate)
Unique Mag. Protection Stone (Reinforcement) +1,000
Rare Mag. Protection Stone (Reinforcement) +800
Large mag. Protection Stone (Reinforcement) +600
The middle stone of mag. protection (Reinforcement) +400
Small mag. Protection Stone (Reinforcement) +200
Critical Chance
Critical Chance (Estimate)
Coral water +12
Arcane Stone for Weapons (Critical Chance) +10
Dark Ranger +9
Critical Damage
Critical Damage (Estimate)