Stats

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Karos has five primary stats. This page shows where each stat comes from, what the character window (C) displays and how, and which item raises which value. Badges show how certain each piece of information is.

Badges: (Verified) This information is verified. (Estimate) Estimate: likely, but not confirmed. (Unknown) Not known yet; can be measured by testing in game.

The five primary stats (5)

The base value comes from race and class bonus; the rest from equipment, stones, skills and transformations. Each card lists source types from strongest to weakest (by flat value, then by percentage). The formula that converts a stat into attack, defense or health is not known. (Estimate) (Unknown)

Power

Conversion to derived values: (Unknown)

All (59) →

Dexterity

Conversion to derived values: (Unknown)

All (66) →

Vitality

Conversion to derived values: (Unknown)

All (58) →

Intelligence

Conversion to derived values: (Unknown)

All (36) →

Wisdom

Conversion to derived values: (Unknown)

All (31) →

All stats raises all five stats at once: (Estimate) (in-game name: “Increases all stats by”)

Arcane Stone for Weapons (All Stats) +10 · Arcane Stone for Armor (All Stats) +5 · All Stats +1

Practical tips

Character window (C)

To view character information, use C. (Estimate)

The window has three panels. The green (+x) shows the bonus from gear and buffs. (Estimate)

General 5

RowWhat it showsGreen (+x)Status
PowerTotal (base + bonus). The bonus is shown green in brackets; if the bonus is 0 only the total, if negative (−x).yes(Verified)
VitalityTotal (base + bonus). The bonus is shown green in brackets; if the bonus is 0 only the total, if negative (−x).yes(Verified)
WisdomTotal (base + bonus). The bonus is shown green in brackets; if the bonus is 0 only the total, if negative (−x).yes(Verified)
DexterityTotal (base + bonus). The bonus is shown green in brackets; if the bonus is 0 only the total, if negative (−x).yes(Verified)
IntelligenceTotal (base + bonus). The bonus is shown green in brackets; if the bonus is 0 only the total, if negative (−x).yes(Verified)

Combat 20

RowWhat it showsGreen (+x)Status
HealthCurrent value.no(Verified)
ManaCurrent value.no(Verified)
FlettaYour current Fletta points.no(Verified)
HP regenerationCurrent value.no(Verified)
MP regenerationCurrent value.no(Verified)
Evasion chanceCurrent value.no(Verified)
Block ChanceCurrent value.no(Verified)
Damage reflectCurrent value.no(Verified)
LifestealCurrent value.no(Verified)
Mana StealCurrent value.no(Verified)
Phys. att. (min.)Physical attack (min / max): base + gear bonus + weapon, including percentage attack bonuses. Green = the bonus from gear, weapon and socket gems.yes(Verified)
Phys. att. (max.)Physical attack (min / max): base + gear bonus + weapon, including percentage attack bonuses. Green = the bonus from gear, weapon and socket gems.yes(Verified)
Phys. defenseTotal defense. Green = the extra defense from gear and buffs. (Estimate)yes(Verified)
Mag. Att. (min.)Magic attack (min / max): base + gear bonus + weapon, including percentage attack bonuses. Green = the bonus from gear, weapon and socket gems.yes(Verified)
Mag. Att. (max.)Magic attack (min / max): base + gear bonus + weapon, including percentage attack bonuses. Green = the bonus from gear, weapon and socket gems.yes(Verified)
Magical DefenseTotal defense. Green = the extra defense from gear and buffs. (Estimate)yes(Verified)
Critical ChanceCurrent value.no(Verified)
Critical DamageCurrent value.no(Verified)
Attack SpeedCurrent value.no(Verified)
Skill Casting Speed100 = normal; higher values cast skills faster. (Estimate)no(Verified)

Public 2

RowWhat it showsGreen (+x)Status
PK countYour PK count.–(Verified)
ReputationYour reputation.–(Verified)

In the combat panel the green (+x) only appears on attack (min/max) and defense rows. HP, MP, Fletta, regeneration, evasion, block, reflect, life/mana steal, critical and speed rows never show green; there, equipment bonuses are inside the total. (Verified)

Socket gems add to the green part; whether they also count in the total is unknown. (Unknown)

The weapon value is the attack of the item in the weapon slots for its + level. (Estimate)

Values not shown in the window (5)

These values appear in item and buff descriptions but have no row in the character window.

NameEffectWhat it showsStatus
Movement SpeedMovement SpeedHow fast you move; when mounted, the mount's speed applies.(Estimate)
Attack RatingAttack RatingAffects your chance to hit; only shown in item and buff descriptions.(Unknown)
Protection ratingProtection ratingOnly shown in item and buff descriptions.(Unknown)
Skill RangeSkill RangeIts effect is unknown.(Unknown)
StealthStealth Stealth DetectionIts effect is unknown.(Unknown)

What raises each row (25)

For each window row: the socket stones, super skill stones, transformations and equipment + level options that raise it, strongest first. (Estimate)

Health

Health (Estimate)

Hero's Wings +4,000

Excellent Health Stone (Passive) +3,000

Unique Health Stone (Passive) +2,000

Rare Health Stone (Passive) +1,600

Champion Wings +1,500

All (454) →

Mana

Mana (Estimate)

Hero's Wings +2,000

Unique Mana Stone (Passive) +1,000

Rare Mana Stone (Passive) +800

Dead Maiden +750

Champion Wings +700

All (47) →

Fletta

Fletta points (Estimate)

Fletta bonuses are given as percentages; they may raise Fletta point gain rather than your current Fletta points. (Estimate)

Dragon of Autumn Winds (3 days) +15%

Dragon of Autumn Winds (14 days) +15%

Arcane Stone for Weapons (Gain OF) +10%

Arcane Stone for Armor (Gain OF) +2%

Red Jewel +1%

All (5) →

HP regeneration

HP Regeneration (Estimate)

No source found.

MP regeneration

MP Regeneration (Estimate)

No source found.

Evasion chance

Evasion chance (Estimate)

Rainy Rune lv.6 +35%

Rainy Rune lv.5 +30%

Rainy Rune lv.4 +25%

Rainy Rune lv.3 +20%

Rainy Rune lv.2 +15%

All (8) →

Block Chance

Block Chance (Estimate)

Rainy Rune lv.6 +35%

Rainy Rune lv.5 +30%

Rainy Rune lv.4 +25%

Rainy Rune lv.3 +20%

Rainy Rune lv.2 +15%

All (7) →

Damage reflect

Damage reflect (Estimate)

Unique Damage Reflection Stone (Gain) +10%

Rare Damage Reflection Stone (Gain) +8%

Large Damage Reflection Stone (Gain) +6%

Medium Damage Reflection Stone (Gain) +4%

Arcane Stone for Weapons (Damage Reflection) +3%

All (12) →

Lifesteal

Lifesteal (Estimate)

Arcane Stone for Weapons (Lifesteal) +3%

Trembling Soul +3%

Kakanterros +3%

Richitta Finisher +3%

Scissorhands +3%

All (20) →

Mana Steal

Mana Steal (Estimate)

Arcane Stone for Weapons (Mana steal) +1%

Arcane Stone for Armor (Mana Steal) +0.5%

All (2) →

Phys. att. (min.)

Physical attack power · Current physical attack power

Excellent stone phys. Attacks (Passive) +70

Conqueror's Bloody Falchion +50

Conqueror's Spear +50

Conqueror's Claymore +50

Conqueror's Sword Breaker +50

All (73) →

Phys. att. (max.)

Physical attack power · Current physical attack power

Excellent stone phys. Attacks (Passive) +70

Conqueror's Bloody Falchion +50

Conqueror's Spear +50

Conqueror's Claymore +50

Conqueror's Sword Breaker +50

All (73) →

Phys. defense

Phys. Defense (Estimate)

Unique stone phys. Protection (Reinforcement) +3,000

Rare stone phys. Protection (Reinforcement) +2,400

Big stone phys. Protection (Reinforcement) +1,800

Middle stone phys. Protection (Reinforcement) +1,200

Small stone phys. Protection (Reinforcement) +600

All (105) →

Mag. Att. (min.)

Magical attack power · Current Magic Attack Power

Superior Magic Attack Stone (Passive) +130

Arcane Stone for Weapons (Mag. attack power) +100

Unique Magic Attack Stone (Passive) +100

Conqueror's Chaos Staff +87

The Conqueror's Magic Staff +87

All (38) →

Mag. Att. (max.)

Magical attack power · Current Magic Attack Power

Superior Magic Attack Stone (Passive) +130

Arcane Stone for Weapons (Mag. attack power) +100

Unique Magic Attack Stone (Passive) +100

Conqueror's Chaos Staff +87

The Conqueror's Magic Staff +87

All (38) →

Magical Defense

Magical Defense (Estimate)

Unique Mag. Protection Stone (Reinforcement) +1,000

Rare Mag. Protection Stone (Reinforcement) +800

Large mag. Protection Stone (Reinforcement) +600

The middle stone of mag. protection (Reinforcement) +400

Small mag. Protection Stone (Reinforcement) +200

All (39) →

Critical Chance

Critical Chance (Estimate)

Coral water +12

Arcane Stone for Weapons (Critical Chance) +10

Trembling Soul +9

Archer of Darkness +9

Dark Ranger +9

All (166) →

Critical Damage

Critical Damage (Estimate)

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