Dungeons & world systems

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Dungeon entry requirements, event dungeons, field bosses and the rules of the PvP and guild systems.

For maps and teleport fees see Maps, for the honor medal shop Descada (RvR), for NPCs NPCs, for event cards Events; they are not repeated here.

Topics (11)

Entry requirements

Which dungeon needs which level, ticket or key; the quest or recipe that gives it.

57 teleports with requirements

Dangerous Random Dungeon

Floating Island and Demon Tower: tiers, ticket, stage timers, monster points and rules.

Floating Island 8 tiers · Demon Tower 5 tiers

Field bosses & Extract of Vrocyan

Six field bosses, imperial letters, Extract sources and the PvP weapon chain.

6 bosses · chain 3,822 Extract

Coalition war

Joining a Descada coalition, change cost, tiers, war flow and restrictions.

Lv. 36+ · change 500,000 Karat

Arena

Entry requirement, registration locks, deserter penalty, point tables and the arena point shop.

Lv. 20+ · deserter 30 min

Castle siege & tax

Castle application, betting, invulnerability, tax types and tax-free shops.

application 1,000,000 Karat · shop tax up to 30%

Guild mine & Outpost

Mining fee and income at Lupinel Mine; Outpost gate repair and protection time.

Gate repair and protection time

Guild

Founding, levels, ranks, waiting times, alliances and the guild basement.

founding Lv. 10+

PK rules

Lv. 35 protection, PK commands, no-PK zones, guards and PK gear.

Lv. 35 and below protected

City services

Storage, auction house, mail, mentor, guild and shops in every city.

10 cities

Party & loot

Loot rules, dice threshold and command, party search, party summon.

5 loot rules

Badges: (Verified) (Estimate) (Unknown)