Dungeons & world systems
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Dungeon entry requirements, event dungeons, field bosses and the rules of the PvP and guild systems.
For maps and teleport fees see Maps, for the honor medal shop Descada (RvR), for NPCs NPCs, for event cards Events; they are not repeated here.
Topics (11)
Entry requirements
Which dungeon needs which level, ticket or key; the quest or recipe that gives it.
57 teleports with requirements
Dangerous Random Dungeon
Floating Island and Demon Tower: tiers, ticket, stage timers, monster points and rules.
Floating Island 8 tiers · Demon Tower 5 tiers
Field bosses & Extract of Vrocyan
Six field bosses, imperial letters, Extract sources and the PvP weapon chain.
6 bosses · chain 3,822 Extract
Coalition war
Joining a Descada coalition, change cost, tiers, war flow and restrictions.
Lv. 36+ · change 500,000 Karat
Arena
Entry requirement, registration locks, deserter penalty, point tables and the arena point shop.
Lv. 20+ · deserter 30 min
Castle siege & tax
Castle application, betting, invulnerability, tax types and tax-free shops.
application 1,000,000 Karat · shop tax up to 30%
Guild mine & Outpost
Mining fee and income at Lupinel Mine; Outpost gate repair and protection time.
Gate repair and protection time
Guild
Founding, levels, ranks, waiting times, alliances and the guild basement.
founding Lv. 10+
PK rules
Lv. 35 protection, PK commands, no-PK zones, guards and PK gear.
Lv. 35 and below protected
City services
Storage, auction house, mail, mentor, guild and shops in every city.
10 cities
Party & loot
Loot rules, dice threshold and command, party search, party summon.
5 loot rules
Badges: (Verified) (Estimate) (Unknown)