Super skills
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Super skills are a 6-row special skill tree for each class line. Rows are opened by class advancement steps at a mentor (paid in karat); you learn the skills and level them up to 5 by investing Fletta points.
Blader Paladin Rogue Sorceress Bowmistress Mystic Gunner
How it works
- Super skills are on the 4th tab of the skill window ("Super"). Each class line has 6 rows with 2 options per row. (Verified) Skill window tabs: Skills · Fletta · Action · Super
- The "Studied." button in a row learns the skill; on a learned skill it becomes "Enchanting" and raises the level. (Verified)
- You can learn only one of the two options in each row; once you learn one, the other's button is disabled. Choose carefully: switching needs a coupon. (Verified)
- There is no known limit across rows: you can learn one skill from every unlocked row and use them together. (Estimate)
- "Only Super Skill can be applied" is not a count limit: it appears when you drop a non-super skill into the stone window, so only super skills can go there. The one-choice-per-row rule is separate. (Estimate)
Unlocking the rows (6)
Rows unlock through class advancement steps at a mentor (Kilias (Berneo), Varn (Tempteroon), Ugerst (Peltrock), Loelknym (Heristum), Prodius (Zastava); menu "Develop a class"). The fee is in karat: Lv. 10: 10,000 · Lv. 25: 20,000 · Lv. 40: 50,000 · Lv. 45: 100,000 · Lv. 60: 200,000 · Lv. 75: 500,000; 880,000 karat in total. Which step opens which row is shown in the table below. (Verified)
| Row | Row (in-game name) | Character level | Cost | Required item |
|---|---|---|---|---|
| 1 | 1st Profession | Lv.10 | 10,000 Karat | 1 - Class Change Certificate |
| 2 | Intensify 1st Profession - 1 | Lv.25 | 20,000 Karat | – |
| 3 | Intensify 1st Profession - 2 | Lv.40 | 50,000 Karat | – |
| 4 | 2nd Profession | Lv.45 | 100,000 Karat | 2 - Class Change Certificate |
| 5 | Intensify 2nd Profession - 1 | Lv.60 | 200,000 Karat | – |
| 6 | Intensify 2nd Profession - 2 | Lv.75 | 500,000 Karat | – |
| Total | 880,000 Karat |
Rule: a base class has no super rows open. In the 1st class, open rows = advancement step + 1 (Lv. 10 → row 1, Lv. 25 → row 2, Lv. 40 → row 3); in the 2nd class = step + 4 (the Lv. 45 change opens rows 1–4, Lv. 60 → row 5, Lv. 75 → row 6). (Verified)
So if you skip the Lv. 25/40 steps in the 1st class, rows 2 and 3 stay closed, but by this rule they open once you reach the 2nd class; rows 5 and 6 are opened only by the Lv. 60/75 steps. Whether the 2nd class change requires the 1st class intermediate steps is unknown; the known requirements are level, certificate and karat. (Estimate)
Class change certificates
The steps that open rows 1 and 4 need a certificate: 1 - Class Change Certificate (quest "End of Mission", Brandon) and 2 - Class Change Certificate (quest "Proved Worth", Ugerst). (Estimate)
- 1 - Class Change Certificate Quest: End of Mission · Given by: Brandon (Berneo) · Lv.10+
- 2 - Class Change Certificate Quest: Proved Worth · Given by: Ugerst (Peltrock) · Lv.45+
Mentors (5)
Class advancement and super skill stones are handled by these "Mentor" NPCs.
| NPC | Map | Menu |
|---|---|---|
| Kilias | Berneo | Develop a class Super Skill option |
| Varn | Tempteroon | Develop a class Super Skill option |
| Ugerst | Peltrock | Develop a class Super Skill option |
| Loelknym | Heristum | Develop a class Super Skill option |
| Prodius | Zastava | Develop a class Super Skill option |
Fletta points
- Super skills are learned and levelled by investing Fletta (FP) points, not normal skill points. This is the same pool you spend on Fletta attributes, so plan both together. (Verified)
- Fletta points are earned by killing monsters. (Estimate)
- Learning (Lv. 1) costs 1/10/20/30/40/50 points depending on the row (rows 1–6). Exception: row 2 of the Mystic line ("Intensify 1st Profession - 1": Incinerate, Lagal's Prism) needs 20 instead of 10 for Lv. 1. Lv. 2–5 need 865 / 5,530 / 7,350 / 8,650 points in every row. (Verified)
- Each level also needs a character level; e.g. row 2 needs Lv. 25/39/53/67/81, and skill Lv. 5 in row 6 needs character Lv. 90. (Verified)
- If you don't have enough points, the invested part does not seem to be lost: the game shows "Points spent" and the window shows [invested/required]. (Estimate)
Fletta points and character level needed per level
| Row | Row (in-game name) | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Total to Lv. 5 (if reset) (Unknown) |
|---|---|---|---|---|---|---|---|
| 1 | 1st Profession | 1 char. Lv.10 | 865 char. Lv.15 | 5,530 char. Lv.20 | 7,350 char. Lv.25 | 8,650 char. Lv.30 | 22,396 |
| 2 | Intensify 1st Profession - 1 | 10* char. Lv.25 | 865 char. Lv.39 | 5,530 char. Lv.53 | 7,350 char. Lv.67 | 8,650 char. Lv.81 | 22,405* |
| 3 | Intensify 1st Profession - 2 | 20 char. Lv.40 | 865 char. Lv.52 | 5,530 char. Lv.64 | 7,350 char. Lv.76 | 8,650 char. Lv.84 | 22,415 |
| 4 | 2nd Profession | 30 char. Lv.45 | 865 char. Lv.50 | 5,530 char. Lv.55 | 7,350 char. Lv.60 | 8,650 char. Lv.65 | 22,425 |
| 5 | Intensify 2nd Profession - 1 | 40 char. Lv.60 | 865 char. Lv.68 | 5,530 char. Lv.76 | 7,350 char. Lv.82 | 8,650 char. Lv.88 | 22,435 |
| 6 | Intensify 2nd Profession - 2 | 50 char. Lv.75 | 865 char. Lv.79 | 5,530 char. Lv.82 | 7,350 char. Lv.86 | 8,650 char. Lv.90 | 22,445 |
* Exception: in the Mystic line, Lv. 1 of Incinerate, Lagal's Prism in row 2 costs 20 points instead of 10, so that row totals 22,415 to Lv. 5 (if reset). (Verified)
It is unknown whether invested points reset at each level. If they reset, taking one skill to Lv. 5 costs 22,396–22,445 points; if they accumulate, 8,650 points. (Unknown)
Changing your choice
- The only known way to change a row's choice is the "Super Skill Change Coupon": it swaps the selected skill only with its pair in the same row. A skill with a stone cannot be swapped; remove the stone first (10,000 karat). (Verified)
- The coupon has no known source (shop, recipe, quest); it most likely comes from the cash shop. (Estimate)
Super skill stones (165)
- Super skill stones are attached via "Super Skill option" in the mentor menu. Attaching costs 10,000, removing 10,000, replacing 20,000 karat. (Verified)
- Compatibility depends on the skill type: a "Passive skill" super skill takes only passive stones (60); a "Buff" (self-buff) super skill takes self (30) and party (20) stones, i.e. every active stone that is not an attack stone; a "Damage"/"Debuff" super skill takes only attack stones (55). A wrong stone gives "Incorrect super skill stone type". (Verified)
| Stone group | Stones | Fits super skill type | Added cooldown (number of stones) | Stones without own duration |
|---|---|---|---|---|
| Passive stones | 60 | Passive skill | – | – |
| Self-buff stones | 30 | Buff | +600 s ×15 · +180 s ×10 · +60 s ×5 | 10 |
| Party buff stones | 20 | Buff | +60 s ×10 · +180 s ×5 · +600 s ×5 | 5 |
| Attack stones | 55 | Damage / Debuff | +30 s ×10 · +35 s ×10 · +60 s ×10 · +21 s ×5 · +40 s ×5 · +45 s ×5 · +62 s ×5 · -5 s ×1 · -4 s ×1 · -3 s ×1 · -2 s ×1 · -1 s ×1 | 10 |
Mentor fees: attach 10,000 Karat · remove 10,000 Karat · replace 20,000 Karat
The Mystic line has no Buff super skill, so it cannot use self or party buff stones. (Verified)
- Buff stones lengthen the cooldown. Self stones: +600 s ×15, +180 s ×10, +60 s ×5; party stones: +60 s ×10, +600 s ×5, +180 s ×5. Attack stones change it by -5 to +62 s; 5 attack stones shorten the cooldown. (Verified)
- Some buff stones have their own short duration (5–10 s); the tooltip shows it instead of the skill's duration. With the +180 s stones the skill's own duration stays visible. How the stone duration is applied is unknown; check the tooltip before putting a stone with a duration on long buffs such as Incredible Vitality (1,800 s) or Uncontrollable energy (700 s). (Unknown)
- The suffix in a stone's name does not decide its group: the same suffixes appear on both self and party stones. "Buff" skills accept both groups anyway, but check the stone list. (Estimate)
- How the stones' "Multiplying damage" value is applied in combat (multiplier or addition) is unknown. (Unknown)
All stones: Super skill stones page →
Class lines (7)
Pick a line: 6 rows, 12 skills and all 5 levels of each, with auto-hunt picks.
Blader
Swordmaster · Destroyer · Crusader · Dragoon
Passive skill 4 · Damage 4 · Debuff 1 · Buff 3
Paladin
Guardian · Soul Knight · Silver Maiden · Templar
Passive skill 4 · Damage 2 · Debuff 2 · Buff 4
Rogue
Slayer · Nightwalker · Nightblade · Blackguard
Passive skill 4 · Damage 3 · Debuff 3 · Buff 2
Sorceress
Succubus · Lilim · Blood Witch · Moon Witch
Passive skill 4 · Damage 1 · Debuff 5 · Buff 2
Bowmistress
Stalker · Hunter · Marksman · Scout
Passive skill 4 · Damage 4 · Debuff 2 · Buff 2
Mystic
Battlemage · Archmage · Priestess · Prophet
Passive skill 4 · Damage 4 · Debuff 4
Gunner
Sniper · Desperado · Maestro · Mercenary
Passive skill 4 · Damage 1 · Debuff 4 · Buff 3