Bowmistress · auto-hunt

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Bow, long range. Strong passive criticals, no passive attack speed. High-level skills are expensive (43–65 MP).

Super skill page → · Bowmistress · ← Auto-hunt ranking

What matters

What matters: critical multiplier and attack speed. This line's passive critical chance is already high, so the multiplier gains more than extra chance. Skills are expensive, so watch your mana.

What super skills add: +10% attack speed (Sudden movements), critical multiplier (Trembling Wave), two area skills and a strong hit every 12 s (Whisper of death). Damage and area improve, but mana gets tighter.

Recommended super picks (6)

Values are for level 5 of the skill. The starred option is my pick for auto-hunting.

RowPickOther optionWhy
Lv.10 1st Profession★ Sudden movements Passive skill Attack Speed +10%Agility Passive skill Dexterity +35The line's only permanent attack speed source.
Lv.25 Intensify 1st Profession - 1★ Sound wave Damage Cooldown 26 s · MP cost 125 · Bonus physical attack 600 ~ 920Predator Buff Cooldown 6 min 10 s · Duration 2 min · Uptime 32% · MP cost 95 · Attack Speed +35% · Movement Speed +35%Area damage for auto-hunting. Predator is strong but has low uptime.
Lv.40 Intensify 1st Profession - 2★ Spiritual Rush Damage Cooldown 26 s · MP cost 98 · Bonus physical attack 300 ~ 1,040Annila's Arrow Debuff Cooldown 36 s · Duration 4 s · MP cost 75 · Bonus physical attack 600 ~ 640 · Movement Speed -75%It pierces, so it hits several mobs in a row.
Lv.45 2nd Profession★ Trembling Wave Passive skill Critical Damage +0.2Focus Passive skill Critical Chance +3Critical chance is already high, so the multiplier is worth more.
Lv.60 Intensify 2nd Profession - 1★ National treasure Buff Cooldown 7 min · Duration 2 min 40 s · Uptime 38% · MP cost 38 · Protection rating +30 · Attack Rating +30Alice's Deadly Poison Debuff Cooldown 55 s · Duration 6 s · MP cost 86 · Bonus physical attack 770 ~ 820 · Attack Speed -40%Fewer misses and fewer hits taken; cheap.
Lv.75 Intensify 2nd Profession - 2★ Whisper of death Damage Cooldown 12 s · MP cost 105 · Bonus physical attack 1,120 ~ 1,140Marksmanship Damage Cooldown 4 s · Duration 2 s · MP cost 130 · Bonus physical attack 300 ~ 330 · Unable to moveThe line's strongest single hit, with a short cooldown.

Super skill stone advice

Super skill stones add to the skill's cooldown. The Buff (self) and Buff (self + party) stones that go on buff skills add +60, +180 or +600 s, attack stones +21–62 s. Among active stones the only family without a cost is “Cooldown reduction”, which shortens the cooldown by 1–5 s; passive stones add no cooldown. The rates below are calculated from the stones' cooldown additions.

Example: in the Gunner line, fitting a +60 s Acceleration stone on Rapid Fire makes the buff's uptime 22% instead of 48% (only the cooldown addition is counted). Do not put Buff (self) / Buff (self + party) stones on short-cooldown buffs.

Buff super skills

Uptime = duration ÷ cooldown. The colours and the advice measure only the cooldown cost: green means a loss of at most 15%, yellow up to 35%, red more. The value of the stone effect and the stone's own duration (under the column header) are not counted. For stones with their own duration, uptime would be much lower if that duration applied to the whole buff (not certain), so the option without its own duration is shown separately.

LineSuper skillDuration / CooldownNo stone+60 s Duration: 10 s+3 min Duration: 0 s+10 min Duration: 5 s / 10 sAdvice
BowmistressNational treasure2 min 40 s / 7 min38%33%27%16%Acceleration (attack speed) Unique Acceleration Stone (Amplification) Attack Speed +12% · Duration 10 s · Cooldown +60 s Iron wall (critical damage reduction) Unique Iron Wall Stone (Reinforcement) Critical damage reduction +10% · Duration 10 s · Cooldown +60 s Acceleration (movement speed) Unique Acceleration Stone (Amplification) Movement Speed +10% · Duration 10 s · Cooldown +60 s Small cooldown cost: +60 s, uptime loss 13%. The stone's duration is 10 s, the skill's duration 2 min 40 s. If that duration applied to the whole buff, uptime would be 2.1%. Unknown Option without its own duration (+3 min): uptime 27%, loss 30%. Unique Health Theft Stone (Enhancement) · Unique Damage Reflection Stone (Gain) · Unique Stone of Life (Amplification)

Only some families' stones have their own duration (+60 s → 10 s; +10 min → 5 s / 10 s); for those stones the tooltip shows the stone's duration instead of the skill's. The +3 min families' stones have no duration of their own and the tooltip shows the skill's own duration. Whether that duration applies only to the stone's extra effect or to the whole buff is unknown. Unknown

Damage and debuff super skills

Cooldown reduction (Unique: −5 s) lets the skill fire more often. Violent shock (Unique: damage +100% according to the description, cooldown +21 s) only makes sense on damaging skills; exactly how the multiplier is applied is unknown. The “×” value compares the total effect per unit of time with no stone. The lower limit of cooldowns is unknown, so cells with a large gain carry a ? mark.

LineSuper skillCooldownCooldown reductionViolent shockAdvice
BowmistressSound wave Damage26 s21 s ×1.2×1.11Cooldown reduction Unique Cooldown Reduction Stone (Attack) Cooldown -5 s
BowmistressSpiritual Rush Damage26 s21 s ×1.2×1.11Cooldown reduction Unique Cooldown Reduction Stone (Attack) Cooldown -5 s
BowmistressWhisper of death Damage12 s7 s ×1.7×0.73Cooldown reduction Unique Cooldown Reduction Stone (Attack) Cooldown -5 s

How the damage multiplier is applied and whether cooldowns have a lower limit is unknown; on very short cooldowns the real gain may be smaller. Control stones (shock, suspension, silence) are mostly for PvP. Unknown

Passive super skills (Lv.10 and Lv.45 rows) take passive stones, which add no cooldown; a Health stone is the safest choice for auto-hunting.

Class details (4)

ClassDamageAreaToughnessLasting buffsManaRangeTotal#
Stalker10855383926
Hunter111057384419
Marksman10899384715
Scout81077384322

Scores use the “Balanced” priority with super skills included; # is the overall rank.

Stalker 39 pts

Bowmistress → Archer-master → Stalker

Good passive criticals and an occasional attack speed buff; no defense buff.

Hunter 44 pts

Bowmistress → Archer-master → Hunter

Frontal area damage and the highest passive critical among archers.

Marksman 47 pts

Bowmistress → Ranger → Marksman

The best archer for auto-hunting: a defense buff with high uptime.

Scout 43 pts

Bowmistress → Ranger → Scout

Area damage and a critical buff; average defense buff.