Auto-hunt ranking

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I scored the 28 final classes on six criteria by looking at weapon attack and speed, skill cooldowns, mana costs, passives, buff durations and super skills. The weapon speed value is an estimate. The total is recalculated for the priority you pick below. The scores are my judgement.

Short answer (Balanced · Super skills: Included)

1. · 57 pts

Sniper

Gunner → Sharpshooter → Sniper

The class that gains the most from super skills. With +25% permanent and +55% periodic attack speed, the rifle clearly overtakes the bow. The permanent defense buff, longest range and cheapest skills remain.

2. · 55 pts

Desperado

Gunner → Sharpshooter → Desperado

The same attack speed super skills as Sniper. Super defense passives cover its missing permanent defense. The best area-clearing ranged class.

3. · 54 pts

Succubus

Sorceress → Banshee → Succubus

One of the classes that climbs most with super skills. Despair and Gem of Mortification cut mob damage drastically, plus +950 health and lifesteal. It already had the cheap Complete Codex: Collapse 2 and a permanent +15% attack.

Ranking (28)

Priority:

Super skills:

Line:

Damage ×1 Area ×1 Toughness ×1 Lasting buffs ×1 Mana ×1 Range ×1

Each cell: base score ×2 (2–10) + the super skill contribution (green +, red −). The super contribution uses the picks recommended for auto-hunting for each class. The arrow next to the rank shows how many places the class rises or falls with super skills. Click a column header to sort.

#ClassDamageAreaToughnessLasting buffsManaRangeTotal
1 –Sniper Gunner → Sharpshooter → Sniper11 +36 +29 +111 +1101057
2 Up 1 place with super skillsDesperado Gunner → Sharpshooter → Desperado11 +39 +18 +27 +1101055
3 Up 1 place with super skillsSuccubus Sorceress → Banshee → Succubus11 +38 +29 +311 +17 −1854
4 Down 2 places with super skillsProphet Mystic → Cleric → Prophet10 +25 +112 +211 +18854
5 Up 1 place with super skillsMaestro * Gunner → Creator → Maestro9 +39 +18 +27 +1101053
6 Down 1 place with super skillsPriestess Mystic → Cleric → Priestess10 +25 +112 +211 +16852
7 Up 1 place with super skillsArchmage Mystic → Mage → Archmage12 +212 +26 +25 +18851
8 Up 2 places with super skillsBlood Witch Sorceress → Spellbinder → Blood Witch11 +36 +29 +37 +19 −1850
9 Up 2 places with super skillsMoon Witch Sorceress → Spellbinder → Moon Witch11 +38 +29 +37 +17 −1850
10 Down 1 place with super skillsMercenary * Gunner → Creator → Mercenary6 +29 +110 +27 +181050
11 Down 4 places with super skillsGuardian Paladin → Defender → Guardian12 +29 +111 +111 +14249
12 Up 1 place with super skillsBattlemage Mystic → Mage → Battlemage10 +212 +26 +25 +18849
13 Up 2 places with super skillsCrusader Blader → Spearman → Crusader13 +38 +211 +39 +14247
14 Up 2 places with super skillsDragoon Blader → Spearman → Dragoon11 +311 +310 +29 +14247
15 Down 3 places with super skillsMarksman Bowmistress → Ranger → Marksman10 +28 +29 +19 +13 −1847
16 Up 1 place with super skillsLilim Sorceress → Banshee → Lilim9 +38 +29 +37 +15 −1846
17 Up 3 places with super skillsDestroyer Blader → Swordsman → Destroyer11 +311 +38 +29 +14245
18 Down 4 places with super skillsTemplar Paladin → Holy Knight → Templar10 +29 +19 +111 +14245
19 Down 1 place with super skillsHunter Bowmistress → Archer-master → Hunter11 +310 +25 +17 +13 −1844
20 Up 2 places with super skillsSwordmaster Blader → Swordsman → Swordmaster11 +38 +29 +39 +14243
21 –Nightwalker Rogue → Assassin → Nightwalker11 +18 +29 +39 +14243
22 Down 3 places with super skillsScout Bowmistress → Ranger → Scout8 +210 +27 +17 +13 −1843
23 –Soul Knight Paladin → Defender → Soul Knight8 +27 +19 +19 +14239
24 –Silver Maiden Paladin → Holy Knight → Silver Maiden8 +25 +17 +111 +16239
25 Up 1 place with super skillsSlayer Rogue → Assassin → Slayer11 +16 +27 +39 +14239
26 Down 1 place with super skillsStalker Bowmistress → Archer-master → Stalker10 +28 +25 +15 +13 −1839
27 –Nightblade Rogue → Duelist → Nightblade9 +14 +29 +37 +14437
28 –Blackguard Rogue → Duelist → Blackguard9 +16 +29 +37 +14237

* Turret-based class. Whether turrets can be used from the assistant's buff/summon bar is not known (Karos Assistant); if they cannot, its score drops.

Weapons (Lv.100) (10)

During auto-hunting most of the time is spent on normal attacks. “Attack × speed” is roughly the normal attack damage per second (the speed value is an estimate). The Sorceress and Mystic lines (Two-handed Staff) hit with short-cooldown skills rather than normal attacks. Values come from each weapon type's Lv.100 weapons (+0).

WeaponClassAvg. phys. attackHits/sAttack × speedRangeSpeed bonuses≈ Speed (passive + super)
Two-handed sword Great Overlord's SwordSwordsman390.90.91335710+20% Leap of Death (Swordsman, Uptime 10%) +22% Bloodlust (Swordmaster, Uptime 50%) +22% Bloodlust (Destroyer, Uptime 50%)0.91
Two-handed spear Overlord's SpearSpearman426.60.78133310+20% Leap of Death (Spearman, Uptime 27%)0.78
Sword Dark PowerPaladin350.51.138610+15% Crusader (Super skill, Lv.45) +31% Immersion (Silver Maiden, Uptime 11%)1.26
Dual Dagger Thunder DaggerAssassin296.31.57346610+10% Slayer, Nightwalker +11% Awakening: The Angry Devil (Super skill, Lv.45)1.9
Dual Sword Sword of RestraintDuelist319.31.37543910+11% Awakening: The Angry Devil (Super skill, Lv.45)1.53
Two-handed Staff Frozen StaffSorceress349.9 Magic 647.10.84729612–0.85
Two-handed bow Vampire BowBowmistress422.80.781330140+10% Sudden movements (Super skill, Lv.10) +70% Siege mode (Ranger, Uptime 22%) +25% Wind power (Stalker, Uptime 38%) +15% Wind power (Hunter, Uptime 50%)0.86
Two-handed Staff Solar Staff · Angelic StaffMystic349.9 Magic 647.10.84729610–0.85
Two-handed Rifle Rapid RifleSharpshooter444.30.693308160+18% Sniper, Desperado +25% Heat Resistance (Super skill, Lv.10)0.99
Two-handed Cannon Infernal CannonCreator490.20.616302160+25% Heat Resistance (Super skill, Lv.10)0.77

“Hits/s” is an estimate; it is not certain.

The “≈ speed” column multiplies weapon speed by the class's permanent passives and the super passive (percentages added up). The exact attack speed formula is unknown; this is an estimate.

Super skills: unlocking and levelling

  1. Super rows are unlocked by the class development steps. At the mentor (menu “Class development”) every step is paid in Karat; 880,000 Karat in total. Steps 1 and 4 also need a certificate. If you skip a step, that row stays locked.
  2. Open the skill window and switch to the “Super” tab. Each line has 6 rows with 2 options each. Learning one option in a row locks the other. The game shows no overall limit on super skills, so all 6 rows appear usable together, but this is not certain. Unknown
  3. Super skills are learned and levelled with Fletta points, not skill points (the same pool you spend on Fletta attributes). Learning costs 1–50 Fletta depending on the row; Lv.2 needs 865, Lv.3 5,530, Lv.4 7,350, Lv.5 8,650 Fletta points (22,396–22,445 in total if each level is paid separately).
  4. Each level also has a character level requirement (e.g. row 2: Lv.25 / 39 / 53 / 67 / 81).
  5. The only way to change the pick in a row is Super Skill Change Coupon; it only switches to the other option of the same row. If the skill has a stone, remove the stone first.
RowLv.FeeRequiredLearn (Fletta)Lv.2–5 (Fletta)
1. 1st Profession1010,000 Karat1 - Class Change Certificate1865 / 5,530 / 7,350 / 8,650
2. Intensify 1st Profession - 12520,000 Karat–10865 / 5,530 / 7,350 / 8,650
3. Intensify 1st Profession - 24050,000 Karat–20865 / 5,530 / 7,350 / 8,650
4. 2nd Profession45100,000 Karat2 - Class Change Certificate30865 / 5,530 / 7,350 / 8,650
5. Intensify 2nd Profession - 160200,000 Karat–40865 / 5,530 / 7,350 / 8,650
6. Intensify 2nd Profession - 275500,000 Karat–50865 / 5,530 / 7,350 / 8,650

In the Mystic line, learning row 2 costs 20 Fletta. The number of open rows depends on the class advancement step: step + 1, or step + 4 for the 2nd class.

Super skill stones are fitted with “Super Skill option” at the mentor: add 10,000, remove 10,000, replace 20,000 Karat.

Mentors: Kilias, Varn, Ugerst, Loelknym, Prodius · Super skills → · Super skill stones →

Recommended super picks for auto-hunting

In every row the starred option is my pick for auto-hunting; below it is the other option that suits the listed classes better. Click a line name for the reasons.

LineLv.10Lv.25Lv.40Lv.45Lv.60Lv.75
Blader★ Abstinent Pilgrim★ Bladebreaker Iron Maiden (Swordmaster, Crusader)★ Bloody Slash★ Spell Tamer★ Uncontrollable energy★ Blade of Execution
Paladin★ Mirod's Shield Sacrament (Silver Maiden, Templar)★ Pain Relief★ Triple Smite★ Crusader★ Divine Fearlessness★ Sword of Justice
Rogue★ Demonic Acrobatics: Defense★ Raven's Rage★ Venom★ Bloodlust★ Cruel Spirit★ Shadow Explosion
Sorceress★ Soul Hunt★ Shadowweave Root★ Gem of Mortification★ Dark Lord's Defense★ Despair★ Dark Energy Blast Dead man's Breath (Lilim, Moon Witch)
Bowmistress★ Sudden movements★ Sound wave★ Spiritual Rush★ Trembling Wave★ National treasure★ Whisper of death
Mystic★ Magical Expansion Balancing magical structures (Priestess, Prophet)★ Incinerate★ Dark Spear Malefic World Rift (Priestess, Prophet)★ Spiritualization★ Uncontrollable Release Energy vortex (Priestess, Prophet)★ Purifying Flames
Gunner★ Heat Resistance★ Electron bomb Magic Vortex (Desperado, Maestro, Mercenary)★ Mass defeat★ Lemonka Magic resistant barrier (Desperado, Maestro, Mercenary)★ Rapid Fire★ The Rusty bullet

Super skill stone advice

Super skill stones add to the skill's cooldown. The Buff (self) and Buff (self + party) stones that go on buff skills add +60, +180 or +600 s, attack stones +21–62 s. Among active stones the only family without a cost is “Cooldown reduction”, which shortens the cooldown by 1–5 s; passive stones add no cooldown. The rates below are calculated from the stones' cooldown additions.

Example: in the Gunner line, fitting a +60 s Acceleration stone on Rapid Fire makes the buff's uptime 22% instead of 48% (only the cooldown addition is counted). Do not put Buff (self) / Buff (self + party) stones on short-cooldown buffs.

Buff super skills

Uptime = duration ÷ cooldown. The colours and the advice measure only the cooldown cost: green means a loss of at most 15%, yellow up to 35%, red more. The value of the stone effect and the stone's own duration (under the column header) are not counted. For stones with their own duration, uptime would be much lower if that duration applied to the whole buff (not certain), so the option without its own duration is shown separately.

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