Auto-hunt ranking
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I scored the 28 final classes on six criteria by looking at weapon attack and speed, skill cooldowns, mana costs, passives, buff durations and super skills. The weapon speed value is an estimate. The total is recalculated for the priority you pick below. The scores are my judgement.
Short answer (Balanced · Super skills: Included)
1. · 57 pts
Sniper
Gunner → Sharpshooter → Sniper
The class that gains the most from super skills. With +25% permanent and +55% periodic attack speed, the rifle clearly overtakes the bow. The permanent defense buff, longest range and cheapest skills remain.
2. · 55 pts
Desperado
Gunner → Sharpshooter → Desperado
The same attack speed super skills as Sniper. Super defense passives cover its missing permanent defense. The best area-clearing ranged class.
3. · 54 pts
Succubus
Sorceress → Banshee → Succubus
One of the classes that climbs most with super skills. Despair and Gem of Mortification cut mob damage drastically, plus +950 health and lifesteal. It already had the cheap Complete Codex: Collapse 2 and a permanent +15% attack.
Ranking (28)
Priority:
Super skills:
Line:
Damage ×1 Area ×1 Toughness ×1 Lasting buffs ×1 Mana ×1 Range ×1
- Damage: steady single-target damage (frequently used skill, weapon speed, passive attack)
- Area: clearing groups of mobs together
- Toughness: defense, lifesteal, healing
- Lasting buffs: passives and long or frequently active buffs
- Mana: MP cost of frequently used skills, mana regeneration
- Range: low for melee, high for ranged
Each cell: base score ×2 (2–10) + the super skill contribution (green +, red −). The super contribution uses the picks recommended for auto-hunting for each class. The arrow next to the rank shows how many places the class rises or falls with super skills. Click a column header to sort.
| # | Class | Damage | Area | Toughness | Lasting buffs | Mana | Range | Total |
|---|---|---|---|---|---|---|---|---|
| 1 – | Sniper Gunner → Sharpshooter → Sniper | 11 +3 | 6 +2 | 9 +1 | 11 +1 | 10 | 10 | 57 |
| 2 Up 1 place with super skills | Desperado Gunner → Sharpshooter → Desperado | 11 +3 | 9 +1 | 8 +2 | 7 +1 | 10 | 10 | 55 |
| 3 Up 1 place with super skills | Succubus Sorceress → Banshee → Succubus | 11 +3 | 8 +2 | 9 +3 | 11 +1 | 7 −1 | 8 | 54 |
| 4 Down 2 places with super skills | Prophet Mystic → Cleric → Prophet | 10 +2 | 5 +1 | 12 +2 | 11 +1 | 8 | 8 | 54 |
| 5 Up 1 place with super skills | Maestro * Gunner → Creator → Maestro | 9 +3 | 9 +1 | 8 +2 | 7 +1 | 10 | 10 | 53 |
| 6 Down 1 place with super skills | Priestess Mystic → Cleric → Priestess | 10 +2 | 5 +1 | 12 +2 | 11 +1 | 6 | 8 | 52 |
| 7 Up 1 place with super skills | Archmage Mystic → Mage → Archmage | 12 +2 | 12 +2 | 6 +2 | 5 +1 | 8 | 8 | 51 |
| 8 Up 2 places with super skills | Blood Witch Sorceress → Spellbinder → Blood Witch | 11 +3 | 6 +2 | 9 +3 | 7 +1 | 9 −1 | 8 | 50 |
| 9 Up 2 places with super skills | Moon Witch Sorceress → Spellbinder → Moon Witch | 11 +3 | 8 +2 | 9 +3 | 7 +1 | 7 −1 | 8 | 50 |
| 10 Down 1 place with super skills | Mercenary * Gunner → Creator → Mercenary | 6 +2 | 9 +1 | 10 +2 | 7 +1 | 8 | 10 | 50 |
| 11 Down 4 places with super skills | Guardian Paladin → Defender → Guardian | 12 +2 | 9 +1 | 11 +1 | 11 +1 | 4 | 2 | 49 |
| 12 Up 1 place with super skills | Battlemage Mystic → Mage → Battlemage | 10 +2 | 12 +2 | 6 +2 | 5 +1 | 8 | 8 | 49 |
| 13 Up 2 places with super skills | Crusader Blader → Spearman → Crusader | 13 +3 | 8 +2 | 11 +3 | 9 +1 | 4 | 2 | 47 |
| 14 Up 2 places with super skills | Dragoon Blader → Spearman → Dragoon | 11 +3 | 11 +3 | 10 +2 | 9 +1 | 4 | 2 | 47 |
| 15 Down 3 places with super skills | Marksman Bowmistress → Ranger → Marksman | 10 +2 | 8 +2 | 9 +1 | 9 +1 | 3 −1 | 8 | 47 |
| 16 Up 1 place with super skills | Lilim Sorceress → Banshee → Lilim | 9 +3 | 8 +2 | 9 +3 | 7 +1 | 5 −1 | 8 | 46 |
| 17 Up 3 places with super skills | Destroyer Blader → Swordsman → Destroyer | 11 +3 | 11 +3 | 8 +2 | 9 +1 | 4 | 2 | 45 |
| 18 Down 4 places with super skills | Templar Paladin → Holy Knight → Templar | 10 +2 | 9 +1 | 9 +1 | 11 +1 | 4 | 2 | 45 |
| 19 Down 1 place with super skills | Hunter Bowmistress → Archer-master → Hunter | 11 +3 | 10 +2 | 5 +1 | 7 +1 | 3 −1 | 8 | 44 |
| 20 Up 2 places with super skills | Swordmaster Blader → Swordsman → Swordmaster | 11 +3 | 8 +2 | 9 +3 | 9 +1 | 4 | 2 | 43 |
| 21 – | Nightwalker Rogue → Assassin → Nightwalker | 11 +1 | 8 +2 | 9 +3 | 9 +1 | 4 | 2 | 43 |
| 22 Down 3 places with super skills | Scout Bowmistress → Ranger → Scout | 8 +2 | 10 +2 | 7 +1 | 7 +1 | 3 −1 | 8 | 43 |
| 23 – | Soul Knight Paladin → Defender → Soul Knight | 8 +2 | 7 +1 | 9 +1 | 9 +1 | 4 | 2 | 39 |
| 24 – | Silver Maiden Paladin → Holy Knight → Silver Maiden | 8 +2 | 5 +1 | 7 +1 | 11 +1 | 6 | 2 | 39 |
| 25 Up 1 place with super skills | Slayer Rogue → Assassin → Slayer | 11 +1 | 6 +2 | 7 +3 | 9 +1 | 4 | 2 | 39 |
| 26 Down 1 place with super skills | Stalker Bowmistress → Archer-master → Stalker | 10 +2 | 8 +2 | 5 +1 | 5 +1 | 3 −1 | 8 | 39 |
| 27 – | Nightblade Rogue → Duelist → Nightblade | 9 +1 | 4 +2 | 9 +3 | 7 +1 | 4 | 4 | 37 |
| 28 – | Blackguard Rogue → Duelist → Blackguard | 9 +1 | 6 +2 | 9 +3 | 7 +1 | 4 | 2 | 37 |
* Turret-based class. Whether turrets can be used from the assistant's buff/summon bar is not known (Karos Assistant); if they cannot, its score drops.
Weapons (Lv.100) (10)
During auto-hunting most of the time is spent on normal attacks. “Attack × speed” is roughly the normal attack damage per second (the speed value is an estimate). The Sorceress and Mystic lines (Two-handed Staff) hit with short-cooldown skills rather than normal attacks. Values come from each weapon type's Lv.100 weapons (+0).
| Weapon | Class | Avg. phys. attack | Hits/s | Attack × speed | Range | Speed bonuses | ≈ Speed (passive + super) |
|---|---|---|---|---|---|---|---|
| Two-handed sword Great Overlord's Sword | Swordsman | 390.9 | 0.913 | 357 | 10 | +20% Leap of Death (Swordsman, Uptime 10%) +22% Bloodlust (Swordmaster, Uptime 50%) +22% Bloodlust (Destroyer, Uptime 50%) | 0.91 |
| Two-handed spear Overlord's Spear | Spearman | 426.6 | 0.781 | 333 | 10 | +20% Leap of Death (Spearman, Uptime 27%) | 0.78 |
| Sword Dark Power | Paladin | 350.5 | 1.1 | 386 | 10 | +15% Crusader (Super skill, Lv.45) +31% Immersion (Silver Maiden, Uptime 11%) | 1.26 |
| Dual Dagger Thunder Dagger | Assassin | 296.3 | 1.573 | 466 | 10 | +10% Slayer, Nightwalker +11% Awakening: The Angry Devil (Super skill, Lv.45) | 1.9 |
| Dual Sword Sword of Restraint | Duelist | 319.3 | 1.375 | 439 | 10 | +11% Awakening: The Angry Devil (Super skill, Lv.45) | 1.53 |
| Two-handed Staff Frozen Staff | Sorceress | 349.9 Magic 647.1 | 0.847 | 296 | 12 | – | 0.85 |
| Two-handed bow Vampire Bow | Bowmistress | 422.8 | 0.781 | 330 | 140 | +10% Sudden movements (Super skill, Lv.10) +70% Siege mode (Ranger, Uptime 22%) +25% Wind power (Stalker, Uptime 38%) +15% Wind power (Hunter, Uptime 50%) | 0.86 |
| Two-handed Staff Solar Staff · Angelic Staff | Mystic | 349.9 Magic 647.1 | 0.847 | 296 | 10 | – | 0.85 |
| Two-handed Rifle Rapid Rifle | Sharpshooter | 444.3 | 0.693 | 308 | 160 | +18% Sniper, Desperado +25% Heat Resistance (Super skill, Lv.10) | 0.99 |
| Two-handed Cannon Infernal Cannon | Creator | 490.2 | 0.616 | 302 | 160 | +25% Heat Resistance (Super skill, Lv.10) | 0.77 |
“Hits/s” is an estimate; it is not certain.
The “≈ speed” column multiplies weapon speed by the class's permanent passives and the super passive (percentages added up). The exact attack speed formula is unknown; this is an estimate.
Super skills: unlocking and levelling
- Super rows are unlocked by the class development steps. At the mentor (menu “Class development”) every step is paid in Karat; 880,000 Karat in total. Steps 1 and 4 also need a certificate. If you skip a step, that row stays locked.
- Open the skill window and switch to the “Super” tab. Each line has 6 rows with 2 options each. Learning one option in a row locks the other. The game shows no overall limit on super skills, so all 6 rows appear usable together, but this is not certain. Unknown
- Super skills are learned and levelled with Fletta points, not skill points (the same pool you spend on Fletta attributes). Learning costs 1–50 Fletta depending on the row; Lv.2 needs 865, Lv.3 5,530, Lv.4 7,350, Lv.5 8,650 Fletta points (22,396–22,445 in total if each level is paid separately).
- Each level also has a character level requirement (e.g. row 2: Lv.25 / 39 / 53 / 67 / 81).
- The only way to change the pick in a row is Super Skill Change Coupon; it only switches to the other option of the same row. If the skill has a stone, remove the stone first.
| Row | Lv. | Fee | Required | Learn (Fletta) | Lv.2–5 (Fletta) |
|---|---|---|---|---|---|
| 1. 1st Profession | 10 | 10,000 Karat | 1 - Class Change Certificate | 1 | 865 / 5,530 / 7,350 / 8,650 |
| 2. Intensify 1st Profession - 1 | 25 | 20,000 Karat | – | 10 | 865 / 5,530 / 7,350 / 8,650 |
| 3. Intensify 1st Profession - 2 | 40 | 50,000 Karat | – | 20 | 865 / 5,530 / 7,350 / 8,650 |
| 4. 2nd Profession | 45 | 100,000 Karat | 2 - Class Change Certificate | 30 | 865 / 5,530 / 7,350 / 8,650 |
| 5. Intensify 2nd Profession - 1 | 60 | 200,000 Karat | – | 40 | 865 / 5,530 / 7,350 / 8,650 |
| 6. Intensify 2nd Profession - 2 | 75 | 500,000 Karat | – | 50 | 865 / 5,530 / 7,350 / 8,650 |
In the Mystic line, learning row 2 costs 20 Fletta. The number of open rows depends on the class advancement step: step + 1, or step + 4 for the 2nd class.
Super skill stones are fitted with “Super Skill option” at the mentor: add 10,000, remove 10,000, replace 20,000 Karat.
Mentors: Kilias, Varn, Ugerst, Loelknym, Prodius · Super skills → · Super skill stones →
Recommended super picks for auto-hunting
In every row the starred option is my pick for auto-hunting; below it is the other option that suits the listed classes better. Click a line name for the reasons.
Super skill stone advice
Super skill stones add to the skill's cooldown. The Buff (self) and Buff (self + party) stones that go on buff skills add +60, +180 or +600 s, attack stones +21–62 s. Among active stones the only family without a cost is “Cooldown reduction”, which shortens the cooldown by 1–5 s; passive stones add no cooldown. The rates below are calculated from the stones' cooldown additions.
Example: in the Gunner line, fitting a +60 s Acceleration stone on Rapid Fire makes the buff's uptime 22% instead of 48% (only the cooldown addition is counted). Do not put Buff (self) / Buff (self + party) stones on short-cooldown buffs.
Buff super skills
Uptime = duration ÷ cooldown. The colours and the advice measure only the cooldown cost: green means a loss of at most 15%, yellow up to 35%, red more. The value of the stone effect and the stone's own duration (under the column header) are not counted. For stones with their own duration, uptime would be much lower if that duration applied to the whole buff (not certain), so the option without its own duration is shown separately.