Paladin · auto-hunt
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Melee, sword and shield. Holy auras and 600–1200 s blessings stay up all the time. The Guardian defense passive (Defense Mastery 2) is the highest permanent defense bonus in the game.
Super skill page → · Paladin · ← Auto-hunt ranking
What matters
What matters: damage. Paladin is the toughest line, but its damage and area clearing are limited. Attack speed and area damage options pay off more when auto-hunting. Only support paths such as Silver Maiden favour defense and healing.
What super skills add: A +15% attack speed passive (Crusader), Divine Fearlessness (+20% attack, +20% attack speed, 73% uptime) and Sword of Justice for area damage. Since the line is already tough, it gains less than the others.
Recommended super picks (6)
Values are for level 5 of the skill. The starred option is my pick for auto-hunting.
| Row | Pick | Other option | Why |
|---|---|---|---|
| Lv.10 1st Profession | ★ Mirod's Shield Passive skill Protection rating +30 · Block Chance +24% | Sacrament Passive skill Better for these classes: Silver Maiden, Templar Healing Effectiveness +30% | Blocking helps on every hit. Sacrament suits players who hunt with potions and support paths. |
| Lv.25 Intensify 1st Profession - 1 | ★ Pain Relief Buff Cooldown 1 min 20 s · Duration 60 s · Uptime 75% · MP cost 64 · Damage recovery +40 | Retaliation Buff Cooldown 50 s · Duration 10 s · Uptime 20% · MP cost 64 · Damage reflect +15% | High uptime; regenerates health while you take damage. |
| Lv.40 Intensify 1st Profession - 2 | ★ Triple Smite Damage Cooldown 8 s · MP cost 64 · Bonus physical attack 260 ~ 280 | Marching Light Debuff Cooldown 40 s · Duration 15 s · MP cost 64 · Physical attack power -60% · Magical attack power -60% | An extra damage skill used often. Marching Light makes more sense against strong enemies. |
| Lv.45 2nd Profession | ★ Crusader Passive skill Attack Rating +30 · Attack Speed +15% | Sacred Defense Passive skill Damage Reduction +12% · Healing Effectiveness +8% | The already tough class lacks damage. |
| Lv.60 Intensify 2nd Profession - 1 | ★ Divine Fearlessness Buff Cooldown 3 min 40 s · Duration 2 min 40 s · Uptime 73% · MP cost 84 · Physical attack power +20% · Attack Speed +20% | Judgement Blade Damage Cooldown 27 s · MP cost 154 · Bonus physical attack 900 ~ 2,940 | A double buff with long uptime. |
| Lv.75 Intensify 2nd Profession - 2 | ★ Sword of Justice Debuff Cooldown 20 s · MP cost 104 · Bonus physical attack 550 ~ 610 | Incredible Vitality Buff Cooldown 40 min · Duration 30 min · Uptime 75% · MP cost 112 · Health +1,075 · Health +2,150 | Area clearing is the line's weakest point. |
Super skill stone advice
Super skill stones add to the skill's cooldown. The Buff (self) and Buff (self + party) stones that go on buff skills add +60, +180 or +600 s, attack stones +21–62 s. Among active stones the only family without a cost is “Cooldown reduction”, which shortens the cooldown by 1–5 s; passive stones add no cooldown. The rates below are calculated from the stones' cooldown additions.
Example: in the Gunner line, fitting a +60 s Acceleration stone on Rapid Fire makes the buff's uptime 22% instead of 48% (only the cooldown addition is counted). Do not put Buff (self) / Buff (self + party) stones on short-cooldown buffs.
Buff super skills
Uptime = duration ÷ cooldown. The colours and the advice measure only the cooldown cost: green means a loss of at most 15%, yellow up to 35%, red more. The value of the stone effect and the stone's own duration (under the column header) are not counted. For stones with their own duration, uptime would be much lower if that duration applied to the whole buff (not certain), so the option without its own duration is shown separately.
| Line | Super skill | Duration / Cooldown | No stone | +60 s Duration: 10 s | +3 min Duration: 0 s | +10 min Duration: 5 s / 10 s | Advice |
|---|---|---|---|---|---|---|---|
| Paladin | Pain Relief | 60 s / 1 min 20 s | 75% | 43% | 23% | 9% | No stone Short cooldown; even the smallest addition cuts uptime a lot. |
| Paladin | Divine Fearlessness | 2 min 40 s / 3 min 40 s | 73% | 57% | 40% | 20% | Acceleration (attack speed) Unique Acceleration Stone (Amplification) Attack Speed +12% · Duration 10 s · Cooldown +60 s Iron wall (critical damage reduction) Unique Iron Wall Stone (Reinforcement) Critical damage reduction +10% · Duration 10 s · Cooldown +60 s Acceleration (movement speed) Unique Acceleration Stone (Amplification) Movement Speed +10% · Duration 10 s · Cooldown +60 s Moderate cooldown cost: +60 s, uptime loss 21%; only if you really want the stone effect. The stone's duration is 10 s, the skill's duration 2 min 40 s. If that duration applied to the whole buff, uptime would be 3.6%. Unknown |
Only some families' stones have their own duration (+60 s → 10 s; +10 min → 5 s / 10 s); for those stones the tooltip shows the stone's duration instead of the skill's. The +3 min families' stones have no duration of their own and the tooltip shows the skill's own duration. Whether that duration applies only to the stone's extra effect or to the whole buff is unknown. Unknown
Damage and debuff super skills
Cooldown reduction (Unique: −5 s) lets the skill fire more often. Violent shock (Unique: damage +100% according to the description, cooldown +21 s) only makes sense on damaging skills; exactly how the multiplier is applied is unknown. The “×” value compares the total effect per unit of time with no stone. The lower limit of cooldowns is unknown, so cells with a large gain carry a ? mark.
| Line | Super skill | Cooldown | Cooldown reduction | Violent shock | Advice |
|---|---|---|---|---|---|
| Paladin | Triple Smite Damage | 8 s | 3 s ×2.7 | ×0.55 | Cooldown reduction Unique Cooldown Reduction Stone (Attack) Cooldown -5 s |
| Paladin | Sword of Justice Debuff | 20 s | 15 s ×1.3 | ×0.98 | Cooldown reduction Unique Cooldown Reduction Stone (Attack) Cooldown -5 s |
How the damage multiplier is applied and whether cooldowns have a lower limit is unknown; on very short cooldowns the real gain may be smaller. Control stones (shock, suspension, silence) are mostly for PvP. Unknown
Passive super skills (Lv.10 and Lv.45 rows) take passive stones, which add no cooldown; a Health stone is the safest choice for auto-hunting.
Class details (4)
| Class | Damage | Area | Toughness | Lasting buffs | Mana | Range | Total | # |
|---|---|---|---|---|---|---|---|---|
| Guardian | 12 | 9 | 11 | 11 | 4 | 2 | 49 | 11 |
| Soul Knight | 8 | 7 | 9 | 9 | 4 | 2 | 39 | 23 |
| Silver Maiden | 8 | 5 | 7 | 11 | 6 | 2 | 39 | 24 |
| Templar | 10 | 9 | 9 | 11 | 4 | 2 | 45 | 18 |
Scores use the “Balanced” priority with super skills included; # is the overall rank.
Guardian 49 pts
Paladin → Defender → Guardian
By far the best melee class: permanent defense passive, frequent stuns and an area aura.
- Defense Mastery 2 Passive skill permanent passive Phys. Defense +900 · Magical Defense +300
- Justice Damage stun Cooldown 5 s · MP cost 52 · Duration 5 s · Bonus physical attack 811 ~ 837 · Unable to move · Unable to attack · Unable to use items
- Pierce 2 Damage frequent damage Cooldown 5 s · MP cost 43 · Bonus physical attack 357 ~ 411
- Sacred Aura: Holy Fire 2 Aura damage area damage Cooldown 1 min 40 s · MP cost 44 · Duration 60 s · Mana -8
- The Roots of Anger Damage area damage Cooldown 60 s · MP cost 46 · Duration 8 s · Bonus physical attack 903 ~ 922 · Unable to move
- Blessing of Strength Buff Cooldown 10 s · MP cost 23 · Duration 10 min · Uptime 100% · Physical attack power +15
- Sacred Shield Buff Cooldown 5 s · MP cost 29 · Duration 20 min · Uptime 100% · Phys. Defense +120 · Protection rating +2 · Movement Speed -25%
- Last frontier Buff Cooldown 60 s · MP cost 55 · Duration 40 s · Uptime 67% · Phys. Defense +350 · Protection rating +8 · Magical Defense +33
Soul Knight 39 pts
Paladin → Defender → Soul Knight
Has the same Defender buffs, but its damage is weaker than Guardian.
- Defense Mastery 2 Passive skill permanent passive MP cost 46 · Phys. Defense +500
- Retribution Damage Cooldown 15 s · MP cost 46 · Bonus physical attack 263 ~ 284
- Shield bash 2 Damage Cooldown 7.5 s · MP cost 43 · Bonus physical attack 256 ~ 277
- Fanaticism Aura Cooldown 2 min 30 s · MP cost 46 · Duration 1 min 40 s · Uptime 67% · Movement Speed +40%
- Sacred Shield Buff Cooldown 5 s · MP cost 29 · Duration 20 min · Uptime 100% · Phys. Defense +120 · Protection rating +2 · Movement Speed -25%
Silver Maiden 39 pts
Paladin → Holy Knight → Silver Maiden
More of a party supporter; kills slowly alone.
- Sacred Aura: Passion Aura Cooldown 5 s · MP cost 27
- Sacred Aura: Sanctuary Aura Cooldown 5 s · MP cost 29
- Sacred Aura: Rest Aura mana regen Cooldown 4 min · MP cost 10 · Duration 60 s · Uptime 25%
- Immersion Buff Cooldown 3 min · MP cost 46 · Duration 20 s · Uptime 11% · Attack Speed +31%
- Divine Light 2 Damage frequent damage Cooldown 20 s · MP cost 44 · Bonus physical attack 734 ~ 744
Templar 45 pts
Paladin → Holy Knight → Templar
A strong area cross skill and a defense buff with high uptime.
- Grand Cross Damage area damage Cooldown 15 s · MP cost 65 · Bonus physical attack 877 ~ 899
- Divine Light 2 Damage frequent damage Cooldown 15 s · MP cost 64 · Bonus physical attack 854 ~ 874
- Salvation Buff defense Cooldown 3 min · MP cost 45 · Duration 2 min · Uptime 67% · Phys. Defense +660 · Magical Defense +150
- Aura Mastery Passive skill permanent passive Aura Effects +7.5