Rogue · auto-hunt

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Melee, the fastest weapons in the game (Dual Dagger and Dual Sword). The Focus buff (+10 critical) lasts 20 min. Weak defense, little area damage.

Super skill page → · Rogue · ← Auto-hunt ranking

What matters

What matters: survival. Rogue is the fastest hitting but most fragile melee line. Because the weapon is so fast, per-hit lifesteal and evasion are very valuable when auto-hunting; attack speed is already enough.

What super skills add: Lifesteal on every hit (Bloodlust), +30 evasion (Demonic Acrobatics: Defense), Cruel Spirit that lowers the attack speed of nearby mobs for 30 s (75% uptime), and two area skills. It greatly improves toughness, the line's weakest point.

Recommended super picks (6)

Values are for level 5 of the skill. The starred option is my pick for auto-hunting.

RowPickOther optionWhy
Lv.10 1st Profession★ Demonic Acrobatics: Defense Passive skill Protection rating +12 · Evasion chance +30Demonic Swordsmanship: Balance Passive skill Attack Rating +12 · Protection rating +12Permanent evasion for a fragile class.
Lv.25 Intensify 1st Profession - 1★ Raven's Rage Damage Cooldown 44 s · MP cost 80 · Bonus physical attack 550 ~ 980Shadowhunter Damage Cooldown 40 s · MP cost 78 · Bonus physical attack 700 ~ 720The line lacks area damage.
Lv.40 Intensify 1st Profession - 2★ Venom Debuff Cooldown 35 s · Duration 6 s · MP cost 74 · Bonus physical attack 630 ~ 650 · Movement Speed -40%Eye of the Gorgon Debuff Cooldown 1 min 10 s · Duration 5 s · MP cost 85 · Unable to moveDeals damage and comes up more often.
Lv.45 2nd Profession★ Bloodlust Passive skill Lifesteal +1.3%Awakening: The Angry Devil Passive skill Attack Speed +11% · Movement Speed +6.5%With more than 1.5 hits per second it keeps healing you.
Lv.60 Intensify 2nd Profession - 1★ Cruel Spirit Debuff Cooldown 40 s · Duration 30 s · MP cost 122 · Attack Speed -37% · Attack Rating -24%Bloody appetite Buff Cooldown 3 min · Duration 60 s · Uptime 33% · MP cost 100 · Critical Damage +0.2 · Attack Speed +50%Lowers the attack speed of every mob around you for 30 s; 75% uptime.
Lv.75 Intensify 2nd Profession - 2★ Shadow Explosion Damage Cooldown 55 s · MP cost 100 · Bonus physical attack 940 ~ 970Deadly Evil Sword Buff Cooldown 60 s · Duration 16 s · Uptime 27% · MP cost 84 · Critical Chance +60 · Movement Speed -40%Area damage.

Super skill stone advice

Super skill stones add to the skill's cooldown. The Buff (self) and Buff (self + party) stones that go on buff skills add +60, +180 or +600 s, attack stones +21–62 s. Among active stones the only family without a cost is “Cooldown reduction”, which shortens the cooldown by 1–5 s; passive stones add no cooldown. The rates below are calculated from the stones' cooldown additions.

Example: in the Gunner line, fitting a +60 s Acceleration stone on Rapid Fire makes the buff's uptime 22% instead of 48% (only the cooldown addition is counted). Do not put Buff (self) / Buff (self + party) stones on short-cooldown buffs.

Buff super skills

Uptime = duration ÷ cooldown. The colours and the advice measure only the cooldown cost: green means a loss of at most 15%, yellow up to 35%, red more. The value of the stone effect and the stone's own duration (under the column header) are not counted. For stones with their own duration, uptime would be much lower if that duration applied to the whole buff (not certain), so the option without its own duration is shown separately.

The recommended picks of the Rogue line include no buff super skill, so there is no buff stone advice for this line.

Only some families' stones have their own duration (+60 s → 10 s; +10 min → 5 s / 10 s); for those stones the tooltip shows the stone's duration instead of the skill's. The +3 min families' stones have no duration of their own and the tooltip shows the skill's own duration. Whether that duration applies only to the stone's extra effect or to the whole buff is unknown. Unknown

Damage and debuff super skills

Cooldown reduction (Unique: −5 s) lets the skill fire more often. Violent shock (Unique: damage +100% according to the description, cooldown +21 s) only makes sense on damaging skills; exactly how the multiplier is applied is unknown. The “×” value compares the total effect per unit of time with no stone. The lower limit of cooldowns is unknown, so cells with a large gain carry a ? mark.

LineSuper skillCooldownCooldown reductionViolent shockAdvice
RogueRaven's Rage Damage44 s39 s ×1.1×1.35Violent shock Unique stone of strong shock (Attack) Damage +100% · Cooldown +21 s
RogueVenom Debuff35 s30 s ×1.2×1.25Violent shock Unique stone of strong shock (Attack) Damage +100% · Cooldown +21 s
RogueCruel Spirit Debuff40 s35 s ×1.1–Cooldown reduction Unique Cooldown Reduction Stone (Attack) Cooldown -5 s
RogueShadow Explosion Damage55 s50 s ×1.1×1.45Violent shock Unique stone of strong shock (Attack) Damage +100% · Cooldown +21 s

How the damage multiplier is applied and whether cooldowns have a lower limit is unknown; on very short cooldowns the real gain may be smaller. Control stones (shock, suspension, silence) are mostly for PvP. Unknown

Passive super skills (Lv.10 and Lv.45 rows) take passive stones, which add no cooldown; a Health stone is the safest choice for auto-hunting.

Class details (4)

ClassDamageAreaToughnessLasting buffsManaRangeTotal#
Slayer11679423925
Nightwalker11899424321
Nightblade9497443727
Blackguard9697423728

Scores use the “Balanced” priority with super skills included; # is the overall rank.

Slayer 39 pts

Rogue → Assassin → Slayer

The fastest weapon and passive attack speed; weak area damage, fragile.

Nightwalker 43 pts

Rogue → Assassin → Nightwalker

Its lifesteal skill saves lives when auto-hunting; has two close-range area skills.

Nightblade 37 pts

Rogue → Duelist → Nightblade

The Dual Sword is fast, but this path lacks the Assassin attack speed passive; very little area damage.

Blackguard 37 pts

Rogue → Duelist → Blackguard

A strong mana-stealing skill, but mana costs are high and its big defense buff is rarely up.