Rogue · auto-hunt
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Melee, the fastest weapons in the game (Dual Dagger and Dual Sword). The Focus buff (+10 critical) lasts 20 min. Weak defense, little area damage.
Super skill page → · Rogue · ← Auto-hunt ranking
What matters
What matters: survival. Rogue is the fastest hitting but most fragile melee line. Because the weapon is so fast, per-hit lifesteal and evasion are very valuable when auto-hunting; attack speed is already enough.
What super skills add: Lifesteal on every hit (Bloodlust), +30 evasion (Demonic Acrobatics: Defense), Cruel Spirit that lowers the attack speed of nearby mobs for 30 s (75% uptime), and two area skills. It greatly improves toughness, the line's weakest point.
Recommended super picks (6)
Values are for level 5 of the skill. The starred option is my pick for auto-hunting.
| Row | Pick | Other option | Why |
|---|---|---|---|
| Lv.10 1st Profession | ★ Demonic Acrobatics: Defense Passive skill Protection rating +12 · Evasion chance +30 | Demonic Swordsmanship: Balance Passive skill Attack Rating +12 · Protection rating +12 | Permanent evasion for a fragile class. |
| Lv.25 Intensify 1st Profession - 1 | ★ Raven's Rage Damage Cooldown 44 s · MP cost 80 · Bonus physical attack 550 ~ 980 | Shadowhunter Damage Cooldown 40 s · MP cost 78 · Bonus physical attack 700 ~ 720 | The line lacks area damage. |
| Lv.40 Intensify 1st Profession - 2 | ★ Venom Debuff Cooldown 35 s · Duration 6 s · MP cost 74 · Bonus physical attack 630 ~ 650 · Movement Speed -40% | Eye of the Gorgon Debuff Cooldown 1 min 10 s · Duration 5 s · MP cost 85 · Unable to move | Deals damage and comes up more often. |
| Lv.45 2nd Profession | ★ Bloodlust Passive skill Lifesteal +1.3% | Awakening: The Angry Devil Passive skill Attack Speed +11% · Movement Speed +6.5% | With more than 1.5 hits per second it keeps healing you. |
| Lv.60 Intensify 2nd Profession - 1 | ★ Cruel Spirit Debuff Cooldown 40 s · Duration 30 s · MP cost 122 · Attack Speed -37% · Attack Rating -24% | Bloody appetite Buff Cooldown 3 min · Duration 60 s · Uptime 33% · MP cost 100 · Critical Damage +0.2 · Attack Speed +50% | Lowers the attack speed of every mob around you for 30 s; 75% uptime. |
| Lv.75 Intensify 2nd Profession - 2 | ★ Shadow Explosion Damage Cooldown 55 s · MP cost 100 · Bonus physical attack 940 ~ 970 | Deadly Evil Sword Buff Cooldown 60 s · Duration 16 s · Uptime 27% · MP cost 84 · Critical Chance +60 · Movement Speed -40% | Area damage. |
Super skill stone advice
Super skill stones add to the skill's cooldown. The Buff (self) and Buff (self + party) stones that go on buff skills add +60, +180 or +600 s, attack stones +21–62 s. Among active stones the only family without a cost is “Cooldown reduction”, which shortens the cooldown by 1–5 s; passive stones add no cooldown. The rates below are calculated from the stones' cooldown additions.
Example: in the Gunner line, fitting a +60 s Acceleration stone on Rapid Fire makes the buff's uptime 22% instead of 48% (only the cooldown addition is counted). Do not put Buff (self) / Buff (self + party) stones on short-cooldown buffs.
Buff super skills
Uptime = duration ÷ cooldown. The colours and the advice measure only the cooldown cost: green means a loss of at most 15%, yellow up to 35%, red more. The value of the stone effect and the stone's own duration (under the column header) are not counted. For stones with their own duration, uptime would be much lower if that duration applied to the whole buff (not certain), so the option without its own duration is shown separately.
The recommended picks of the Rogue line include no buff super skill, so there is no buff stone advice for this line.
Only some families' stones have their own duration (+60 s → 10 s; +10 min → 5 s / 10 s); for those stones the tooltip shows the stone's duration instead of the skill's. The +3 min families' stones have no duration of their own and the tooltip shows the skill's own duration. Whether that duration applies only to the stone's extra effect or to the whole buff is unknown. Unknown
Damage and debuff super skills
Cooldown reduction (Unique: −5 s) lets the skill fire more often. Violent shock (Unique: damage +100% according to the description, cooldown +21 s) only makes sense on damaging skills; exactly how the multiplier is applied is unknown. The “×” value compares the total effect per unit of time with no stone. The lower limit of cooldowns is unknown, so cells with a large gain carry a ? mark.
| Line | Super skill | Cooldown | Cooldown reduction | Violent shock | Advice |
|---|---|---|---|---|---|
| Rogue | Raven's Rage Damage | 44 s | 39 s ×1.1 | ×1.35 | Violent shock Unique stone of strong shock (Attack) Damage +100% · Cooldown +21 s |
| Rogue | Venom Debuff | 35 s | 30 s ×1.2 | ×1.25 | Violent shock Unique stone of strong shock (Attack) Damage +100% · Cooldown +21 s |
| Rogue | Cruel Spirit Debuff | 40 s | 35 s ×1.1 | – | Cooldown reduction Unique Cooldown Reduction Stone (Attack) Cooldown -5 s |
| Rogue | Shadow Explosion Damage | 55 s | 50 s ×1.1 | ×1.45 | Violent shock Unique stone of strong shock (Attack) Damage +100% · Cooldown +21 s |
How the damage multiplier is applied and whether cooldowns have a lower limit is unknown; on very short cooldowns the real gain may be smaller. Control stones (shock, suspension, silence) are mostly for PvP. Unknown
Passive super skills (Lv.10 and Lv.45 rows) take passive stones, which add no cooldown; a Health stone is the safest choice for auto-hunting.
Class details (4)
| Class | Damage | Area | Toughness | Lasting buffs | Mana | Range | Total | # |
|---|---|---|---|---|---|---|---|---|
| Slayer | 11 | 6 | 7 | 9 | 4 | 2 | 39 | 25 |
| Nightwalker | 11 | 8 | 9 | 9 | 4 | 2 | 43 | 21 |
| Nightblade | 9 | 4 | 9 | 7 | 4 | 4 | 37 | 27 |
| Blackguard | 9 | 6 | 9 | 7 | 4 | 2 | 37 | 28 |
Scores use the “Balanced” priority with super skills included; # is the overall rank.
Slayer 39 pts
Rogue → Assassin → Slayer
The fastest weapon and passive attack speed; weak area damage, fragile.
- Dual wielding mastery Passive skill permanent passive Attack Speed +10%
- Assassinate Damage frequent damage Cooldown 15 s · MP cost 45 · Bonus physical attack 284 ~ 300 · Health -500
- Focus Buff Cooldown 20 s · MP cost 12 · Duration 20 min · Uptime 100% · Critical Chance +10
- Vanish Buff Cooldown 2 min · MP cost 44 · Duration 30 s · Uptime 25% · Stealth +3 · Critical Chance +30 · Movement Speed +10%
- Fiery Star 2 Damage Cooldown 20 s · MP cost 43 · Duration 15 s · Bonus physical attack 183 ~ 209 · Attack Speed -25%
Nightwalker 43 pts
Rogue → Assassin → Nightwalker
Its lifesteal skill saves lives when auto-hunting; has two close-range area skills.
- Gutting Damage lifesteal Cooldown 10 s · MP cost 64 · Bonus physical attack 521 ~ 563 · Lifesteal +200
- Shadow Scream 2 Damage area damage Cooldown 60 s · MP cost 46 · Duration 10 s · Bonus physical attack 388 ~ 418 · Unable to attack
- Insane sacrifice Damage area damage Cooldown 20 s · MP cost 45 · Bonus physical attack 197 ~ 225
- Dual wielding mastery Passive skill permanent passive Attack Speed +10%
- Dual Dagger Mastery Passive skill permanent passive Physical attack power +11
- Focus Buff Cooldown 20 s · MP cost 12 · Duration 20 min · Uptime 100% · Critical Chance +10
Nightblade 37 pts
Rogue → Duelist → Nightblade
The Dual Sword is fast, but this path lacks the Assassin attack speed passive; very little area damage.
- Master of Parry Buff permanent passive Cooldown 3 min · MP cost 70 · Duration 10 s · Uptime 6% · Damage reflect +200%
- Throwing Star Damage frequent damage Cooldown 5 s · MP cost 33 · Duration 9 s · Bonus physical attack 237 ~ 256 · Movement Speed -50%
- Ghost Dance Damage frequent damage Cooldown 5 s · MP cost 44 · Bonus physical attack 217 ~ 238 · Mana -255
- Veil of darkness Buff defense Cooldown 3 min · MP cost 45 · Duration 60 s · Uptime 33% · Evasion chance +25 · Protection rating +30
Blackguard 37 pts
Rogue → Duelist → Blackguard
A strong mana-stealing skill, but mana costs are high and its big defense buff is rarely up.
- Shadow protection 2 Damage mana steal Cooldown 12 s · MP cost 76 · Bonus physical attack 818 ~ 830 · Mana -1,000
- Torch of Destruction Aura damage Cooldown 3 min 10 s · MP cost 44 · Duration 1 min 20 s · Physical attack power +32
- Bullish Step Buff defense Cooldown 2 min · MP cost 21 · Duration 22 s · Uptime 18% · Phys. Defense +2,000 · Magical Defense +1,000