Mystic · auto-hunt

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Staff. The Mage path has the strongest area damage in the game (Meteor, Volcano, Thunderstorm). The Cleric path heals, but also deals good damage with the 1 s cooldown Fire strike. This line has no buff super skill.

Super skill page → · Mystic · ← Auto-hunt ranking

What matters

What matters: depends on the path. For Battlemage and Archmage: magic attack and area damage. For Priestess and Prophet: cooldown reduction and survival — the more often healing comes, the less you die.

What super skills add: Spiritualization (+14% health, +1000 mana, +240 magic defense) reduces fragility. The Mage path gets two more area skills and the healers gain real damage skills.

Recommended super picks (6)

Values are for level 5 of the skill. The starred option is my pick for auto-hunting.

RowPickOther optionWhy
Lv.10 1st Profession★ Magical Expansion Passive skill Magical attack power +8%Balancing magical structures Passive skill Better for these classes: Priestess, Prophet Reduces Cooldown Time +9%Magic attack. For healers, cooldown reduction (Balancing magical structures) speeds up both damage and healing.
Lv.25 Intensify 1st Profession - 1★ Incinerate Damage Cooldown 34 s · Duration 10 s · MP cost 65 · Bonus magic attack 560 ~ 620 · Health -210Lagal's Prism Debuff Cooldown 1 min 2 s · Duration 5 s · MP cost 65 · Bonus magic attack 365 ~ 385 · Magical Defense -85%When hunting alone, direct damage is more useful.
Lv.40 Intensify 1st Profession - 2★ Dark Spear Damage Cooldown 40 s · MP cost 70 · Bonus magic attack 685 ~ 705Malefic World Rift Debuff Better for these classes: Priestess, Prophet Cooldown 1 min 12 s · Duration 9 s · MP cost 88 · Bonus magic attack 5 ~ 6 · Movement Speed -90% · Attack Speed -90%Healers have weak area damage; Malefic World Rift leaves mobs almost harmless.
Lv.45 2nd Profession★ Spiritualization Passive skill Magical Defense +240 · Mana +1,000 · Health +14%Arcane Shock Passive skill Critical Damage +0.2Raises both health and mana of a cloth-armour class.
Lv.60 Intensify 2nd Profession - 1★ Uncontrollable Release Debuff Cooldown 1 min 8 s · Duration 5 s · MP cost 130 · Bonus magic attack 895 ~ 995 · Movement Speed -9%Energy vortex Damage Better for these classes: Priestess, Prophet Cooldown 1 min 8 s · MP cost 90 · Bonus magic attack 900 ~ 940Uncontrollable Release for area damage. Energy vortex is cheaper for healers with tighter mana.
Lv.75 Intensify 2nd Profession - 2★ Purifying Flames Damage Cooldown 14 s · MP cost 100 · Bonus magic attack 810 ~ 860Grueling shackles Debuff Cooldown 1 min 11 s · Duration 3 s · MP cost 100 · Bonus magic attack 710 ~ 770 · Unable to move · Magical Defense -60%Five times shorter cooldown.

Super skill stone advice

Super skill stones add to the skill's cooldown. The Buff (self) and Buff (self + party) stones that go on buff skills add +60, +180 or +600 s, attack stones +21–62 s. Among active stones the only family without a cost is “Cooldown reduction”, which shortens the cooldown by 1–5 s; passive stones add no cooldown. The rates below are calculated from the stones' cooldown additions.

Example: in the Gunner line, fitting a +60 s Acceleration stone on Rapid Fire makes the buff's uptime 22% instead of 48% (only the cooldown addition is counted). Do not put Buff (self) / Buff (self + party) stones on short-cooldown buffs.

Buff super skills

Uptime = duration ÷ cooldown. The colours and the advice measure only the cooldown cost: green means a loss of at most 15%, yellow up to 35%, red more. The value of the stone effect and the stone's own duration (under the column header) are not counted. For stones with their own duration, uptime would be much lower if that duration applied to the whole buff (not certain), so the option without its own duration is shown separately.

The Mystic line has no buff super skill; Buff (self) and Buff (self + party) stones cannot be used in this line.

Only some families' stones have their own duration (+60 s → 10 s; +10 min → 5 s / 10 s); for those stones the tooltip shows the stone's duration instead of the skill's. The +3 min families' stones have no duration of their own and the tooltip shows the skill's own duration. Whether that duration applies only to the stone's extra effect or to the whole buff is unknown. Unknown

Damage and debuff super skills

Cooldown reduction (Unique: −5 s) lets the skill fire more often. Violent shock (Unique: damage +100% according to the description, cooldown +21 s) only makes sense on damaging skills; exactly how the multiplier is applied is unknown. The “×” value compares the total effect per unit of time with no stone. The lower limit of cooldowns is unknown, so cells with a large gain carry a ? mark.

LineSuper skillCooldownCooldown reductionViolent shockAdvice
MysticIncinerate Damage34 s29 s ×1.2×1.24Violent shock Unique stone of strong shock (Attack) Damage +100% · Cooldown +21 s
MysticDark Spear Damage40 s35 s ×1.1×1.31Violent shock Unique stone of strong shock (Attack) Damage +100% · Cooldown +21 s
MysticMalefic World Rift Debuff Priestess, Prophet1 min 12 s1 min 7 s ×1.1–Cooldown reduction Unique Cooldown Reduction Stone (Attack) Cooldown -5 s
MysticUncontrollable Release Debuff1 min 8 s1 min 3 s ×1.1×1.53Violent shock Unique stone of strong shock (Attack) Damage +100% · Cooldown +21 s
MysticEnergy vortex Damage Priestess, Prophet1 min 8 s1 min 3 s ×1.1×1.53Violent shock Unique stone of strong shock (Attack) Damage +100% · Cooldown +21 s
MysticPurifying Flames Damage14 s9 s ×1.6×0.8Cooldown reduction Unique Cooldown Reduction Stone (Attack) Cooldown -5 s

How the damage multiplier is applied and whether cooldowns have a lower limit is unknown; on very short cooldowns the real gain may be smaller. Control stones (shock, suspension, silence) are mostly for PvP. Unknown

Passive super skills (Lv.10 and Lv.45 rows) take passive stones, which add no cooldown; a Health stone is the safest choice for auto-hunting.

Class details (4)

ClassDamageAreaToughnessLasting buffsManaRangeTotal#
Battlemage101265884912
Archmage12126588517
Priestess105121168526
Prophet105121188544

Scores use the “Balanced” priority with super skills included; # is the overall rank.

Battlemage 49 pts

Mystic → Mage → Battlemage

The second strongest area damage class, with a cheap short-cooldown skill. Cloth armour, fragile.

Archmage 51 pts

Mystic → Mage → Archmage

The best frequently used skill in the game and the strongest area damage; fragile, no lasting buff.

Priestess 52 pts

Mystic → Cleric → Priestess

The strongest healing in the game and very long buffs.

Prophet 54 pts

Mystic → Cleric → Prophet

Heals itself often, attack buff always up, low mana cost.