Sorceress · auto-hunt

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Staff, magic damage. Focused on curses and damage over time. Painful blow: 1 s cooldown, very cheap. Has mana regeneration and lifesteal.

Super skill page → · Sorceress · ← Auto-hunt ranking

What matters

What matters: survival and mana. This line's damage comes over time, so slowing mobs and cutting their damage before they reach you is important. Lifesteal options reduce potion use while auto-hunting.

What super skills add: Despair (area damage every 26 s, mob attack −60% for 12 s), Gem of Mortification (mob physical attack −90% for 10 s, 42% uptime), +950 health (Dark Lord's Defense) and lifesteal (Soul Hunt). One of the lines that gains the most from super skills, but the mana cost is high.

Recommended super picks (6)

Values are for level 5 of the skill. The starred option is my pick for auto-hunting.

RowPickOther optionWhy
Lv.10 1st Profession★ Soul Hunt Passive skill Mana +400 · Lifesteal +1.8%Awakening: The Devil's Aggression Passive skill Current Magic Attack Power +40 · Health +150Permanent lifesteal and extra mana help more when auto-hunting.
Lv.25 Intensify 1st Profession - 1★ Shadowweave Root Debuff Cooldown 18 s · Duration 5 s · MP cost 44 · Bonus magic attack 560 ~ 600 · Unable to move · Health -95Mantle of Shadow Buff Cooldown 32 s · Duration 20 s · Uptime 63% · MP cost 64 · Phys. Defense +250 · Negative effect resistanceShort cooldown and keeps the mob at a distance.
Lv.40 Intensify 1st Profession - 2★ Gem of Mortification Debuff Cooldown 24 s · Duration 10 s · MP cost 170 · Bonus magic attack 460 ~ 480 · Magical Defense -84% · Physical attack power -90%Ruthless contract Buff Cooldown 1 min 4 s · Duration 20 s · Uptime 31% · MP cost 99 · Lifesteal +13%Cuts the mob's physical attack by 90% for 10 s (42% uptime), but expensive (170 MP).
Lv.45 2nd Profession★ Dark Lord's Defense Passive skill Phys. Defense +180 · Health +950Prophet Passive skill Magical attack power +8%Permanent health for a fragile class.
Lv.60 Intensify 2nd Profession - 1★ Despair Debuff Cooldown 26 s · Duration 12 s · MP cost 102 · Bonus magic attack 805 ~ 820 · Attack Speed -74% · Physical attack power -60%Corruption of the Soul Debuff Cooldown 1 min 4 s · Duration 24 s · MP cost 162 · Bonus magic attack 325 ~ 340 · Health -180Good damage and strong protection, with a short cooldown.
Lv.75 Intensify 2nd Profession - 2★ Dark Energy Blast Damage Cooldown 44 s · MP cost 120 · Bonus magic attack 1,020 ~ 1,100Dead man's Breath Debuff Better for these classes: Lilim, Moon Witch Cooldown 1 min 8 s · Duration 25 s · MP cost 115 · Bonus magic attack 540 ~ 560 · Health -105For the damage-over-time paths (Lilim, Moon Witch) the aura (Dead man's Breath) is also a good choice.

Super skill stone advice

Super skill stones add to the skill's cooldown. The Buff (self) and Buff (self + party) stones that go on buff skills add +60, +180 or +600 s, attack stones +21–62 s. Among active stones the only family without a cost is “Cooldown reduction”, which shortens the cooldown by 1–5 s; passive stones add no cooldown. The rates below are calculated from the stones' cooldown additions.

Example: in the Gunner line, fitting a +60 s Acceleration stone on Rapid Fire makes the buff's uptime 22% instead of 48% (only the cooldown addition is counted). Do not put Buff (self) / Buff (self + party) stones on short-cooldown buffs.

Buff super skills

Uptime = duration ÷ cooldown. The colours and the advice measure only the cooldown cost: green means a loss of at most 15%, yellow up to 35%, red more. The value of the stone effect and the stone's own duration (under the column header) are not counted. For stones with their own duration, uptime would be much lower if that duration applied to the whole buff (not certain), so the option without its own duration is shown separately.

The recommended picks of the Sorceress line include no buff super skill, so there is no buff stone advice for this line.

Only some families' stones have their own duration (+60 s → 10 s; +10 min → 5 s / 10 s); for those stones the tooltip shows the stone's duration instead of the skill's. The +3 min families' stones have no duration of their own and the tooltip shows the skill's own duration. Whether that duration applies only to the stone's extra effect or to the whole buff is unknown. Unknown

Damage and debuff super skills

Cooldown reduction (Unique: −5 s) lets the skill fire more often. Violent shock (Unique: damage +100% according to the description, cooldown +21 s) only makes sense on damaging skills; exactly how the multiplier is applied is unknown. The “×” value compares the total effect per unit of time with no stone. The lower limit of cooldowns is unknown, so cells with a large gain carry a ? mark.

LineSuper skillCooldownCooldown reductionViolent shockAdvice
SorceressShadowweave Root Debuff18 s13 s ×1.4×0.92Cooldown reduction Unique Cooldown Reduction Stone (Attack) Cooldown -5 s
SorceressGem of Mortification Debuff24 s19 s ×1.3×1.07Cooldown reduction Unique Cooldown Reduction Stone (Attack) Cooldown -5 s
SorceressDespair Debuff26 s21 s ×1.2×1.11Cooldown reduction Unique Cooldown Reduction Stone (Attack) Cooldown -5 s
SorceressDark Energy Blast Damage44 s39 s ×1.1×1.35Violent shock Unique stone of strong shock (Attack) Damage +100% · Cooldown +21 s
SorceressDead man's Breath Debuff Lilim, Moon Witch1 min 8 s1 min 3 s ×1.1×1.53Violent shock Unique stone of strong shock (Attack) Damage +100% · Cooldown +21 s

How the damage multiplier is applied and whether cooldowns have a lower limit is unknown; on very short cooldowns the real gain may be smaller. Control stones (shock, suspension, silence) are mostly for PvP. Unknown

Passive super skills (Lv.10 and Lv.45 rows) take passive stones, which add no cooldown; a Health stone is the safest choice for auto-hunting.

Class details (4)

ClassDamageAreaToughnessLasting buffsManaRangeTotal#
Succubus11891178543
Lilim9897584616
Blood Witch1169798508
Moon Witch1189778509

Scores use the “Balanced” priority with super skills included; # is the overall rank.

Succubus 54 pts

Sorceress → Banshee → Succubus

Cheap short-cooldown spell and a permanent attack buff; never short of mana.

Lilim 46 pts

Sorceress → Banshee → Lilim

Strong damage over time but long cooldowns; more of a PvP / curse class.

Blood Witch 50 pts

Sorceress → Spellbinder → Blood Witch

Mana steal and drain skills; almost no mana problems.

Moon Witch 50 pts

Sorceress → Spellbinder → Moon Witch

Area damage with a poison cloud and a curse that lowers enemy defense.