Character planning #sub
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Calculations and rules for planning skill points, subclass, weapon, Fletta points and class development ahead. Every fact shows how certain it is.
Related pages: Super skills Fletta Stats Auto-hunt ranking Classes Skills Potions & buffs
1st class
Subclass choice
The two 2nd classes of the same 1st class share the base and 1st-class skills (13 skills). The difference is the 2nd class's own skills, stat bonus and a few unique tools.
Stat bonus
| Class | Power | Dexterity | Vitality | Intelligence | Wisdom |
|---|---|---|---|---|---|
| Swordmaster | +4 | +1 | +2 | +1 | +2 |
| Destroyer | +3 | +2 | +2 | +1 | +2 |
Swordmaster
Damage 4 Passive skill 1 Buff 1
Unique tools
No distinctive tool.
Own skills (6)
| Lv.45 | Blade Strike 2 | Damage |
| Lv.47 | Two-Handed Sword Mastery 2 | Passive skill |
| Lv.49 | Swift Slash | Damage |
| Lv.53 | Bonecrusher 2 | Damage |
| Lv.54 | Guillotine | Damage |
| Lv.54 | Bloodlust | Buff |
Auto-hunt ranking · Super skills · Skill points
Destroyer
Damage 3 Passive skill 1 Debuff 1 Buff 1
Unique tools
No distinctive tool.
Own skills (6)
| Lv.45 | Blade Strike 2 | Damage |
| Lv.47 | Two-Handed Sword Mastery 2 | Passive skill |
| Lv.49 | Swift Sickle | Damage |
| Lv.53 | Thunderous Roar 2 | Debuff |
| Lv.54 | The Rift | Damage |
| Lv.54 | Bloodlust | Buff |