Character planning #weapon

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Calculations and rules for planning skill points, subclass, weapon, Fletta points and class development ahead. Every fact shows how certain it is.

Related pages: Super skills Fletta Stats Auto-hunt ranking Classes Skills Potions & buffs

Weapon lock

Each skill can only be used with certain weapon types. Either the main-hand or the off-hand weapon has to fit; if neither does, the game shows this message: (Verified)

You can't use this skill with that weapon.

Line1st classRequired weaponNeed a weaponDoes the 1st class fix the weapon?
Bladerbase class skillsTwo-handed sword 2, Two-handed spear 22/6Yes
SwordsmanTwo-handed sword 1414/19
SpearmanTwo-handed spear 1818/19
Paladinbase class skillsSword 1, Shield 12/5No
DefenderShield 6, Sword 17/20
Holy KnightSword 4, Shield 26/20
Roguebase class skillsDual Dagger 4, Dual Sword 44/5Yes
AssassinDual Dagger 1919/20
DuelistDual Sword 1616/20
Sorceressbase class skillsno requirement0/6No
BansheeTwo-handed Staff 11/19
Spellbinderno requirement0/19
Bowmistressbase class skillsTwo-handed bow 6, Two-handed spear*, Dual Dagger*, Dual Sword*6/6No
Archer-masterTwo-handed bow 18, Two-handed spear*, Dual Dagger*, Dual Sword*18/19
RangerTwo-handed bow 19, Two-handed spear*, Dual Dagger*, Dual Sword*19/19
Mysticbase class skillsTwo-handed Staff 55/5No
MageTwo-handed Staff 1818/20
ClericTwo-handed Staff 2020/20
Gunnerbase class skillsTwo-handed Rifle 2, Two-handed Cannon 22/5Yes
SharpshooterTwo-handed Rifle 1111/21
CreatorTwo-handed Cannon 44/23

Numbers: skills needing a weapon / skills on the path; the number next to a type is how many skills accept it. If a skill accepts several types, one is enough. "Yes" when the types required by the two 1st classes (shield excluded) never overlap. * This type is usable, but this line has no weapon of this type; irrelevant in practice.