Character planning #weapon
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Calculations and rules for planning skill points, subclass, weapon, Fletta points and class development ahead. Every fact shows how certain it is.
Related pages: Super skills Fletta Stats Auto-hunt ranking Classes Skills Potions & buffs
Weapon lock
Each skill can only be used with certain weapon types. Either the main-hand or the off-hand weapon has to fit; if neither does, the game shows this message: (Verified)
You can't use this skill with that weapon.
| Line | 1st class | Required weapon | Need a weapon | Does the 1st class fix the weapon? |
|---|---|---|---|---|
| Blader | base class skills | Two-handed sword 2, Two-handed spear 2 | 2/6 | Yes |
| Swordsman | Two-handed sword 14 | 14/19 | ||
| Spearman | Two-handed spear 18 | 18/19 | ||
| Paladin | base class skills | Sword 1, Shield 1 | 2/5 | No |
| Defender | Shield 6, Sword 1 | 7/20 | ||
| Holy Knight | Sword 4, Shield 2 | 6/20 | ||
| Rogue | base class skills | Dual Dagger 4, Dual Sword 4 | 4/5 | Yes |
| Assassin | Dual Dagger 19 | 19/20 | ||
| Duelist | Dual Sword 16 | 16/20 | ||
| Sorceress | base class skills | no requirement | 0/6 | No |
| Banshee | Two-handed Staff 1 | 1/19 | ||
| Spellbinder | no requirement | 0/19 | ||
| Bowmistress | base class skills | Two-handed bow 6, Two-handed spear*, Dual Dagger*, Dual Sword* | 6/6 | No |
| Archer-master | Two-handed bow 18, Two-handed spear*, Dual Dagger*, Dual Sword* | 18/19 | ||
| Ranger | Two-handed bow 19, Two-handed spear*, Dual Dagger*, Dual Sword* | 19/19 | ||
| Mystic | base class skills | Two-handed Staff 5 | 5/5 | No |
| Mage | Two-handed Staff 18 | 18/20 | ||
| Cleric | Two-handed Staff 20 | 20/20 | ||
| Gunner | base class skills | Two-handed Rifle 2, Two-handed Cannon 2 | 2/5 | Yes |
| Sharpshooter | Two-handed Rifle 11 | 11/21 | ||
| Creator | Two-handed Cannon 4 | 4/23 |
Numbers: skills needing a weapon / skills on the path; the number next to a type is how many skills accept it. If a skill accepts several types, one is enough. "Yes" when the types required by the two 1st classes (shield excluded) never overlap. * This type is usable, but this line has no weapon of this type; irrelevant in practice.
- On lines marked "Yes" the 1st class choice (Lv. 10) fixes the weapon type. Base class skills work with both types: do not enchant an expensive weapon before choosing. For the transition, the series weapons made for the base class: Limited Edition Karos 2-H Sword Limited Edition Karos Halberd Limited Edition Karos Killing Dagger Limited Edition Karos Cutlass Limited Edition Karos Vreinner Rifle Limited Edition Karos Revolving Iron Cannon (Verified)
- Paladin skills that need a shield: Shield bash (Paladin), Stunning Bash (Defender), Sacred Shield (Defender), Last frontier (Guardian), Shield bash 2 (Soul Knight), Stunning bash 2 (Soul Knight), Last frontier (Soul Knight), Blade of Terror (Silver Maiden), Shield bash 2 (Templar). Skills that need a sword: Pierce (Paladin), Pierce 2 (Guardian), Holy Sword (Holy Knight), Pierce 2 (Silver Maiden), Offering (Silver Maiden), Salvation (Templar). Equip both for the full set; the shield goes in the off hand. (Verified)
- On the Paladin, Sorceress, Bowmistress and Mystic lines both 1st classes use the same weapon; the subclass choice does not waste a weapon. All armour is tied to the base class. (Verified)
- On lines with few weapon-bound skills the restriction applies only to those skills; the others work without a weapon too. (Verified)
- Some passive skills also have a weapon requirement; whether a passive switches off with the wrong weapon is not known. (Unknown)